---
title: "Simulations · a taxonomy of the ones we actually run · Simulation Hypothesis"
url: https://simulation-hypothesis.com/simulations
description: "A classification of the simulations people actually run, from lattice QCD and climate models to ant colonies, crowds, ancient villages and video games."
license: https://creativecommons.org/licenses/by/4.0/
credit: "Ross Allan Dahl, Simulation Hypothesis (simulation-hypothesis.com)"
---

# Simulations · a taxonomy of the ones we actually run

The simulation hypothesis asks whether we’re being run ourselves. Meanwhile we run simulations of almost everything: quarks, stars, weather, proteins, ant colonies, crowds, markets, ancient villages, and billions of hours of video games. This page sorts them. Each domain has families, and each family has individual simulations. You can also sort the list by floor, method, era or computing needed.

The charts show how much simulation the world runs and how big the biggest ones have become. Every series is measured. Each dashed line extends its trend to 2050, with a band for how much its growth rate has varied. The extensions are our own trend lines, not forecasts.

## How much simulation is run

## Simulations running at this moment 

Machines Machines and minds 

Games being played Games, projected Roblox alone (measured)

Show the numbers

| Year | Games being played | Games, projected | Roblox alone (measured) |
| ---- | ------------------ | ---------------- | ----------------------- |
| 2018 | 92 million         |                  | 1 million               |
| 2019 |                    |                  | 2 million               |
| 2020 |                    |                  | 3 million               |
| 2021 | 120 million        |                  | 5 million               |
| 2022 | 126 million        |                  | 6 million               |
| 2023 | 131 million        |                  | 7 million               |
| 2024 | 137 million        |                  | 8 million               |
| 2025 | 143 million        | 146 million      | 14 million              |
| 2030 |                    | 187 million      |                         |
| 2035 |                    | 229 million      |                         |
| 2040 |                    | 268 million      |                         |
| 2045 |                    | 304 million      |                         |
| 2050 |                    | 335 million      |                         |

| Running at any moment           | 2025        | 2050, projected |
| ------------------------------- | ----------- | --------------- |
| Games being played              | 143 million | 335 million     |
| Full-flight training simulators | 1,215       | 3,036           |

**143 million** running at any moment in 2025, in machines we can count

**335 million** projected for 2050 (games 315 million to 355 million)

Games make up most of what we can count: 44% of people play, on average 6.33–7.12 hours a week, so about 143 million game simulations run at once; one platform alone averages 14 million. For the projection, the share of people playing follows an adoption curve that gets close to everyone but never passes it (87% by 2050) using the UN’s population projection, with hours held at today’s range. Full-flight simulators: about 1,215 running, growing 3.7% a year. Weather and climate runs, supercomputer jobs, engineering software, digital twins and AI training environments: no published count of how many run at once. Switch to “Machines and minds” to count every human brain’s world model. Sources: Newzoo player counts (2018–2025); Limelight Networks, State of Online Gaming 2019 and 2020 (hours a week); UN World Population Prospects 2024; Roblox annual reports (hours engaged ÷ hours in the year); FlightGlobal (1,270 airline simulators, June 2018); CAE annual reports (network size 2014–2026, utilisation 70–78%); UN World Population Prospects 2024 (medium variant); US time-use survey (9.03 hours in bed); REM 20–25% of sleep.

## Supercomputing: the machines simulation runs on 

Show the numbers

| Year | All 500 largest supercomputers | All 500 largest supercomputers, projected |
| ---- | ------------------------------ | ----------------------------------------- |
| 1993 | 1.1 × 10¹² FLOPS               |                                           |
| 1994 | 2.3 × 10¹² FLOPS               |                                           |
| 1995 | 3.9 × 10¹² FLOPS               |                                           |
| 1996 | 5.9 × 10¹² FLOPS               |                                           |
| 1997 | 1.3 × 10¹³ FLOPS               |                                           |
| 1998 | 2.3 × 10¹³ FLOPS               |                                           |
| 1999 | 3.9 × 10¹³ FLOPS               |                                           |
| 2000 | 6.4 × 10¹³ FLOPS               |                                           |
| 2001 | 1.1 × 10¹⁴ FLOPS               |                                           |
| 2002 | 2.2 × 10¹⁴ FLOPS               |                                           |
| 2003 | 3.7 × 10¹⁴ FLOPS               |                                           |
| 2004 | 8.1 × 10¹⁴ FLOPS               |                                           |
| 2005 | 1.7 × 10¹⁵ FLOPS               |                                           |
| 2006 | 2.8 × 10¹⁵ FLOPS               |                                           |
| 2007 | 5.0 × 10¹⁵ FLOPS               |                                           |
| 2008 | 1.2 × 10¹⁶ FLOPS               |                                           |
| 2009 | 2.3 × 10¹⁶ FLOPS               |                                           |
| 2010 | 3.2 × 10¹⁶ FLOPS               |                                           |
| 2011 | 5.9 × 10¹⁶ FLOPS               |                                           |
| 2012 | 1.2 × 10¹⁷ FLOPS               |                                           |
| 2013 | 2.3 × 10¹⁷ FLOPS               |                                           |
| 2014 | 2.8 × 10¹⁷ FLOPS               |                                           |
| 2015 | 3.6 × 10¹⁷ FLOPS               |                                           |
| 2016 | 5.7 × 10¹⁷ FLOPS               |                                           |
| 2017 | 7.5 × 10¹⁷ FLOPS               |                                           |
| 2018 | 1.2 × 10¹⁸ FLOPS               |                                           |
| 2019 | 1.6 × 10¹⁸ FLOPS               |                                           |
| 2020 | 2.2 × 10¹⁸ FLOPS               |                                           |
| 2021 | 2.8 × 10¹⁸ FLOPS               |                                           |
| 2022 | 4.4 × 10¹⁸ FLOPS               |                                           |
| 2023 | 5.2 × 10¹⁸ FLOPS               |                                           |
| 2024 | 8.2 × 10¹⁸ FLOPS               |                                           |
| 2025 | 1.4 × 10¹⁹ FLOPS               |                                           |
| 2026 | 1.9 × 10¹⁹ FLOPS               | 1.9 × 10¹⁹ FLOPS                          |
| 2030 |                                | 7.5 × 10¹⁹ FLOPS                          |
| 2035 |                                | 4.2 × 10²⁰ FLOPS                          |
| 2040 |                                | 2.4 × 10²¹ FLOPS                          |
| 2045 |                                | 1.4 × 10²² FLOPS                          |
| 2050 |                                | 7.7 × 10²² FLOPS                          |

Combined Linpack speed of the world’s 500 largest machines, June lists. Most of their time goes to running simulations: climate, materials, fusion, cosmology, weapons, molecules. Growth slowed from tenfold every 3.8 years before 2013 to tenfold every 6.6 years since; the projection carries on from the latest list at the recent rate. The band covers every rate seen over any ten-year stretch. 2050: 7.7 × 10²² (range 5.6 × 10²² to 9.6 × 10²⁵) operations a second. TOP500, Performance Development (sum of Rmax of all 500 systems, June lists), top500.org/statistics/perfdevel.

## Research that runs simulations 

Show the numbers

| Year | Papers using simulation | Papers using simulation, projected |
| ---- | ----------------------- | ---------------------------------- |
| 1950 | 47 papers               |                                    |
| 1951 | 105 papers              |                                    |
| 1952 | 75 papers               |                                    |
| 1953 | 121 papers              |                                    |
| 1954 | 109 papers              |                                    |
| 1955 | 106 papers              |                                    |
| 1956 | 108 papers              |                                    |
| 1957 | 129 papers              |                                    |
| 1958 | 213 papers              |                                    |
| 1959 | 244 papers              |                                    |
| 1960 | 262 papers              |                                    |
| 1961 | 426 papers              |                                    |
| 1962 | 517 papers              |                                    |
| 1963 | 736 papers              |                                    |
| 1964 | 860 papers              |                                    |
| 1965 | 983 papers              |                                    |
| 1966 | 1,259 papers            |                                    |
| 1967 | 1,461 papers            |                                    |
| 1968 | 1,740 papers            |                                    |
| 1969 | 2,120 papers            |                                    |
| 1970 | 3,501 papers            |                                    |
| 1971 | 2,825 papers            |                                    |
| 1972 | 3,389 papers            |                                    |
| 1973 | 3,808 papers            |                                    |
| 1974 | 4,239 papers            |                                    |
| 1975 | 4,726 papers            |                                    |
| 1976 | 5,229 papers            |                                    |
| 1977 | 5,880 papers            |                                    |
| 1978 | 6,257 papers            |                                    |
| 1979 | 6,875 papers            |                                    |
| 1980 | 7,549 papers            |                                    |
| 1981 | 7,864 papers            |                                    |
| 1982 | 8,515 papers            |                                    |
| 1983 | 9,517 papers            |                                    |
| 1984 | 10,872 papers           |                                    |
| 1985 | 12,367 papers           |                                    |
| 1986 | 13,544 papers           |                                    |
| 1987 | 15,437 papers           |                                    |
| 1988 | 17,773 papers           |                                    |
| 1989 | 20,152 papers           |                                    |
| 1990 | 23,161 papers           |                                    |
| 1991 | 26,109 papers           |                                    |
| 1992 | 28,868 papers           |                                    |
| 1993 | 31,209 papers           |                                    |
| 1994 | 34,057 papers           |                                    |
| 1995 | 37,476 papers           |                                    |
| 1996 | 41,190 papers           |                                    |
| 1997 | 43,698 papers           |                                    |
| 1998 | 46,776 papers           |                                    |
| 1999 | 50,962 papers           |                                    |
| 2000 | 57,344 papers           |                                    |
| 2001 | 62,246 papers           |                                    |
| 2002 | 114,667 papers          |                                    |
| 2003 | 102,545 papers          |                                    |
| 2004 | 109,496 papers          |                                    |
| 2005 | 128,784 papers          |                                    |
| 2006 | 149,005 papers          |                                    |
| 2007 | 154,542 papers          |                                    |
| 2008 | 170,916 papers          |                                    |
| 2009 | 187,596 papers          |                                    |
| 2010 | 205,418 papers          |                                    |
| 2011 | 223,917 papers          |                                    |
| 2012 | 233,914 papers          |                                    |
| 2013 | 245,876 papers          |                                    |
| 2014 | 253,642 papers          |                                    |
| 2015 | 247,138 papers          |                                    |
| 2016 | 251,770 papers          |                                    |
| 2017 | 260,018 papers          |                                    |
| 2018 | 280,800 papers          |                                    |
| 2019 | 299,533 papers          |                                    |
| 2020 | 305,034 papers          |                                    |
| 2021 | 325,897 papers          |                                    |
| 2022 | 333,370 papers          |                                    |
| 2023 | 360,122 papers          |                                    |
| 2024 | 396,783 papers          |                                    |
| 2025 | 489,071 papers          | 489,071 papers                     |
| 2030 |                         | 684,807 papers                     |
| 2035 |                         | 958,879 papers                     |
| 2040 |                         | 1,342,641 papers                   |
| 2045 |                         | 1,879,991 papers                   |
| 2050 |                         | 2,632,400 papers                   |

Show the numbers

| Year | Share of all papers |
| ---- | ------------------- |
| 1950 | 0.01%               |
| 1951 | 0.03%               |
| 1952 | 0.02%               |
| 1953 | 0.04%               |
| 1954 | 0.03%               |
| 1955 | 0.03%               |
| 1956 | 0.03%               |
| 1957 | 0.03%               |
| 1958 | 0.05%               |
| 1959 | 0.06%               |
| 1960 | 0.05%               |
| 1961 | 0.09%               |
| 1962 | 0.10%               |
| 1963 | 0.13%               |
| 1964 | 0.14%               |
| 1965 | 0.15%               |
| 1966 | 0.18%               |
| 1967 | 0.19%               |
| 1968 | 0.22%               |
| 1969 | 0.25%               |
| 1970 | 0.35%               |
| 1971 | 0.30%               |
| 1972 | 0.35%               |
| 1973 | 0.38%               |
| 1974 | 0.41%               |
| 1975 | 0.44%               |
| 1976 | 0.48%               |
| 1977 | 0.51%               |
| 1978 | 0.52%               |
| 1979 | 0.55%               |
| 1980 | 0.55%               |
| 1981 | 0.58%               |
| 1982 | 0.61%               |
| 1983 | 0.66%               |
| 1984 | 0.72%               |
| 1985 | 0.79%               |
| 1986 | 0.83%               |
| 1987 | 0.90%               |
| 1988 | 0.98%               |
| 1989 | 1.05%               |
| 1990 | 1.11%               |
| 1991 | 1.25%               |
| 1992 | 1.32%               |
| 1993 | 1.37%               |
| 1994 | 1.42%               |
| 1995 | 1.47%               |
| 1996 | 1.49%               |
| 1997 | 1.53%               |
| 1998 | 1.54%               |
| 1999 | 1.62%               |
| 2000 | 1.51%               |
| 2001 | 1.64%               |
| 2002 | 2.60%               |
| 2003 | 2.19%               |
| 2004 | 2.15%               |
| 2005 | 2.37%               |
| 2006 | 2.51%               |
| 2007 | 2.39%               |
| 2008 | 2.46%               |
| 2009 | 2.50%               |
| 2010 | 2.55%               |
| 2011 | 2.58%               |
| 2012 | 2.62%               |
| 2013 | 2.62%               |
| 2014 | 2.55%               |
| 2015 | 2.43%               |
| 2016 | 2.38%               |
| 2017 | 2.49%               |
| 2018 | 2.70%               |
| 2019 | 2.78%               |
| 2020 | 2.66%               |
| 2021 | 3.03%               |
| 2022 | 3.24%               |
| 2023 | 3.29%               |
| 2024 | 3.65%               |
| 2025 | 3.32%               |

489,071 papers in 2025 mention simulation in the title or abstract, 3.3% of all research, up from 0.03% in 1955: simulation has grown faster than science itself. Since 2000 the count has grown at doubling every 10.3 years; 2050: about 2.6 × 10⁶ a year (range 1.3 × 10⁶ to 1.6 × 10⁸). OpenAlex: works whose title or abstract mentions simulation, and all works, by publication year (retrieved 2 October 2026).

## Kinds of simulation in use 

Show the numbers

| Year | Kinds in use |
| ---- | ------------ |
| 1800 | 15 kinds     |
| 1805 | 15 kinds     |
| 1810 | 15 kinds     |
| 1815 | 16 kinds     |
| 1820 | 16 kinds     |
| 1825 | 16 kinds     |
| 1830 | 17 kinds     |
| 1835 | 17 kinds     |
| 1840 | 17 kinds     |
| 1845 | 17 kinds     |
| 1850 | 17 kinds     |
| 1855 | 17 kinds     |
| 1860 | 17 kinds     |
| 1865 | 17 kinds     |
| 1870 | 18 kinds     |
| 1875 | 23 kinds     |
| 1880 | 24 kinds     |
| 1885 | 24 kinds     |
| 1890 | 24 kinds     |
| 1895 | 24 kinds     |
| 1900 | 25 kinds     |
| 1905 | 26 kinds     |
| 1910 | 29 kinds     |
| 1915 | 32 kinds     |
| 1920 | 35 kinds     |
| 1925 | 38 kinds     |
| 1930 | 42 kinds     |
| 1935 | 45 kinds     |
| 1940 | 47 kinds     |
| 1945 | 50 kinds     |
| 1950 | 58 kinds     |
| 1955 | 78 kinds     |
| 1960 | 107 kinds    |
| 1965 | 145 kinds    |
| 1970 | 199 kinds    |
| 1975 | 251 kinds    |
| 1980 | 315 kinds    |
| 1985 | 385 kinds    |
| 1990 | 466 kinds    |
| 1995 | 539 kinds    |
| 2000 | 628 kinds    |
| 2005 | 686 kinds    |
| 2010 | 749 kinds    |
| 2015 | 794 kinds    |
| 2020 | 853 kinds    |
| 2025 | 896 kinds    |
| 2026 | 896 kinds    |

Show the numbers

| Year | New kinds in the decade |
| ---- | ----------------------- |
| 1805 | 0 new kinds             |
| 1815 | 1 new kinds             |
| 1825 | 1 new kinds             |
| 1835 | 0 new kinds             |
| 1845 | 0 new kinds             |
| 1855 | 0 new kinds             |
| 1865 | 1 new kinds             |
| 1875 | 6 new kinds             |
| 1885 | 0 new kinds             |
| 1895 | 1 new kinds             |
| 1905 | 3 new kinds             |
| 1915 | 6 new kinds             |
| 1925 | 8 new kinds             |
| 1935 | 5 new kinds             |
| 1945 | 9 new kinds             |
| 1955 | 47 new kinds            |
| 1965 | 82 new kinds            |
| 1975 | 111 new kinds           |
| 1985 | 148 new kinds           |
| 1995 | 163 new kinds           |
| 2005 | 130 new kinds           |
| 2015 | 103 new kinds           |
| 2025 | 56 new kinds            |

The 896 kinds of simulation catalogued in this section, counted from the year each was first run (15 predate 1800, from the Antikythera mechanism to the orrery and the obstetric phantom). Most began after the electronic computer. The latest decades are still under-counted: a kind usually gets catalogued years after it first runs. The census behind this chart added the most to the newest decades (the 2010s rose from 21 to 103 kinds, the 2020s from 1 to 56), which suggests they're still the least complete. The 2020s point covers only 2020 to 2026\. The research chart above, which counts activity rather than kinds, shows no slowdown. There's no projection, for the same reason. Gaming alone puts a simulation in front of 3.58 billion people (2025, Newzoo, Global Games Market Report 2024 (2022–2024) and 2025 forecast via PocketGamer.biz).

## How large simulations have become

## The largest simulations: how many things they track 

Cosmology: particles Cosmology: particles, projected Brain, spiking neurons Brain, spiking neurons, projected Brain, detailed neurons Molecular dynamics: atoms Machine-learned molecular dynamics: atoms

Show the numbers

| Year | Cosmology: particles | Cosmology: particles, projected | Brain, spiking neurons | Brain, spiking neurons, projected | Brain, detailed neurons | Molecular dynamics: atoms | Machine-learned molecular dynamics: atoms |
| ---- | -------------------- | ------------------------------- | ---------------------- | --------------------------------- | ----------------------- | ------------------------- | ----------------------------------------- |
| 1964 |                      |                                 |                        |                                   |                         | 8.6 × 10²                 |                                           |
| 2001 | 10⁹                  |                                 |                        |                                   |                         |                           |                                           |
| 2005 | 10¹⁰                 |                                 |                        |                                   |                         |                           |                                           |
| 2008 | 7.0 × 10¹⁰           |                                 | 10⁶                    |                                   |                         | 10¹²                      |                                           |
| 2012 | 3.0 × 10¹¹           |                                 |                        |                                   |                         |                           |                                           |
| 2013 |                      |                                 | 1.7 × 10⁹              |                                   |                         |                           |                                           |
| 2014 | 1.1 × 10¹²           |                                 |                        |                                   |                         |                           |                                           |
| 2015 |                      |                                 |                        |                                   | 3.1 × 10⁴               |                           |                                           |
| 2016 | 2.0 × 10¹²           |                                 |                        |                                   |                         |                           |                                           |
| 2019 |                      |                                 | 6.0 × 10⁹              |                                   |                         |                           |                                           |
| 2020 | 2.1 × 10¹²           |                                 | 6.8 × 10¹⁰             |                                   |                         |                           | 1.1 × 10⁸                                 |
| 2021 |                      |                                 |                        |                                   |                         | 6.5 × 10¹¹                |                                           |
| 2024 | 4.0 × 10¹²           | 4.0 × 10¹²                      | 8.6 × 10¹⁰             | 8.6 × 10¹⁰                        |                         | 4.7 × 10¹¹                |                                           |
| 2025 |                      | 5.8 × 10¹²                      |                        | 1.7 × 10¹¹                        | 9.0 × 10⁶               |                           | 2.9 × 10¹⁰                                |
| 2026 |                      | 8.3 × 10¹²                      |                        | 3.4 × 10¹¹                        |                         |                           | 1.6 × 10¹²                                |
| 2030 |                      | 3.6 × 10¹³                      |                        | 5.1 × 10¹²                        |                         |                           |                                           |
| 2040 |                      | 1.4 × 10¹⁵                      |                        | 4.7 × 10¹⁵                        |                         |                           |                                           |
| 2050 |                      | 5.4 × 10¹⁶                      |                        | 4.3 × 10¹⁸                        |                         |                           |                                           |

Each dot is a published record: particles in cosmology, neurons in brain simulations, atoms in molecular dynamics. Counts measure size, not detail or speed: a spiking neuron is a few equations, a detailed one thousands, and none of the brain runs went at real-time speed. Projected lines carry each record forward (cosmology tenfold every 6.3 years, spiking-neuron brains tenfold every 3.4 years); each starts from the latest record. They're this site's own trend lines, not forecasts. The band is a fitted range from a handful of records, not a calibrated probability. Classical molecular dynamics hasn't passed its 2008 record of a trillion atoms; machine-learned potentials are closing in at near-quantum accuracy.

## Milestones on the trends 

| Milestone                                                                 | Count      | Trend               | Year                          |
| ------------------------------------------------------------------------- | ---------- | ------------------- | ----------------------------- |
| every person aliveUN World Population Prospects 2024                      | 8.2 × 10⁹  | spiking neurons     | reached 2020                  |
| neurons in one human brainAzevedo et al. 2009                             | 8.6 × 10¹⁰ | spiking neurons     | reached 2024                  |
| stars in the Milky WayNASA: 100 to 400 billion                            | 2.0 × 10¹¹ | cosmology particles | reached 2012                  |
| cells in one human bodyBianconi et al. 2013                               | 3.7 × 10¹³ | cosmology particles | about 2031range: 2025 to 2044 |
| neurons in every human brain alive8.2 billion people × 86 billion neurons | 7.0 × 10²⁰ | spiking neurons     | about 2058range: 2045 to 2099 |

A projected year assumes the record keeps growing at its fitted rate. It says nothing about how detailed the simulation is. The last row is the scale of an ancestor simulation of everyone now alive, at the level of single spiking neurons; it still leaves out the chemistry of every synapse, every body and the world around them.

Data retrieved 2026-10-02\. Projections: least-squares fits to the logarithm of each series, extended to 2050\. [Download (JSON)](https://simulation-hypothesis.com/simulations/growth.json).

## Reading the taxonomy

* Domain. What’s being simulated. 18 domains, from fundamental physics to video games, each split into families.
* Method. How it’s computed. 19 methods, from Monte Carlo to agent-based to real time. Most simulations combine two or three methods.
* Computing and age. Each entry gives roughly how much computing a serious run uses today, in operations per second (the Sandbox’s unit). It has a confidence tag and the date of the first such simulation.
* Floor. The smallest thing the simulation tracks. It matches the Sandbox’s matter-floor dial: subatomic, atoms, molecules, cells, bodies, fields, populations, rules.

848 scientific, engineering and training simulations · 93 video game genres · 18 domains

[14 interactive models](https://simulation-hypothesis.com/simulations/run)

Expand all Collapse all 

domain Fundamental physics 45 types

Quarks, nuclei, plasmas and quantum matter: the smallest systems simulated, and among the most computationally expensive. [Fundamental physics page ▸](https://simulation-hypothesis.com/simulations/fundamental-physics)

family Particles and fields 8

Lattice QCD Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#lattice-qcd)

Collider event generation Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#collider-events)

Detector response Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#detector-response)

Cosmic-ray air showers Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#air-showers)

Accelerator beam dynamics Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#beam-dynamics)

Neutrino detector simulation Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#neutrino-detectors)

Generative calorimeter shower models Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#calorimeter-shower-generators)

Flow-based sampling for lattice field theory Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#flow-based-lattice-sampling)

family Nuclei and radiation 9

Nuclear structure Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#nuclear-structure)

Reactor core physics Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#reactor-core)

Radiation transport Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#radiation-transport)

Nuclear criticality safety Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#criticality-safety)

Radioactivation and decay chains Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#activation-decay)

Fusion breeding blanket neutronics Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#fusion-blanket)

Nuclear lattice effective field theory Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#nuclear-lattice-effective-field-theory)

Time-dependent nuclear mean-field dynamics Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#nuclear-tdhf)

Neutron-star crust pasta dynamics Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#nuclear-pasta-md)

family Plasma 14

Fusion plasma turbulence Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#fusion-plasma)

Particle-in-cell plasma Bodies

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#particle-in-cell)

Plasma equilibrium and stability Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#plasma-equilibrium-stability)

Inertial confinement implosion Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#inertial-confinement-fusion)

Magnetic reconnection Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#magnetic-reconnection)

Industrial plasma processing Molecules

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#plasma-processing)

Laser wakefield acceleration Atoms

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#laser-wakefield-acceleration)

Stellarator configuration optimisation Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#stellarator-optimisation)

Tokamak edge pedestal and ELM modelling Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#tokamak-edge-pedestal-elm)

Tokamak whole-device modelling Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#tokamak-whole-device-modelling)

Collisionless shock simulation Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#collisionless-shock-hybrid)

Dusty plasma and Yukawa-system simulation Molecules

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#dusty-plasma-yukawa)

One-component plasma simulation Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#one-component-plasma)

Learned plasma control in simulation Fields

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#reinforcement-learning-plasma-control)

family Quantum matter and computers 14

Quantum many-body systems Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#quantum-many-body)

Quantum computer emulation Subatomic

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#quantum-circuit-emulation)

Analogue quantum simulation Atoms

[Full entry in Fundamental physics ▸](https://simulation-hypothesis.com/simulations/fundamental-physics#analogue-quantum)

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domain Astronomy and cosmology 61 types

The universe from its first minutes to the cosmic web, and the stars, planets and black holes within it. [Astronomy and cosmology page ▸](https://simulation-hypothesis.com/simulations/astronomy-cosmology)

family The universe as a whole 22

Cosmological N-body Bodies

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Galaxy formation Fields

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Big Bang nucleosynthesis Subatomic

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Wave dark matter simulations Fields

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Self-interacting dark matter simulation Fields

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Cosmic string network evolution Fields

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family Stars 13

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Binary population synthesis Fields

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Interstellar magnetised turbulence Fields

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family Planets and orbits 12

Planet formation Bodies

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Impact cratering Bodies

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Exoplanet detection and characterisation Bodies

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Giant-impact simulations Fields

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Planet population synthesis Fields

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Exoplanet atmosphere retrieval Molecules

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Habitable-zone climate modelling Fields

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Planetesimal formation by streaming instability Fields

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Planet-disk interaction and migration Fields

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family Extreme gravity and space plasma 14

Black hole mergers Fields

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Accretion discs and jets Fields

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Space weather Fields

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Gravitational-wave template banks from numerical relativity Fields

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Magnetar magnetosphere and flare simulation Fields

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Black-hole shadow and image rendering Fields

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Tidal disruption of stars by black holes Fields

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Kilonova radiative transfer Fields

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Radiation belt modelling Fields

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Neural inference for gravitational waves Fields

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domain Earth and climate 61 types

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family Climate 20

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Palaeoclimate Fields

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Superparameterisation Fields

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Dynamic global vegetation and carbon-cycle modelling Fields

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Learned subgrid parameterisation Fields

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family Weather and air 14

Numerical weather prediction Fields

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Generative ensemble weather forecasting Fields

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Ensemble weather forecasting Fields

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Atmospheric reanalysis Fields

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Atmospheric boundary-layer large-eddy simulation Fields

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Global storm-resolving simulation Fields

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Mineral dust emission and transport Fields

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Urban surface energy-balance modelling Fields

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family Water 13

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Tsunamis and storm surge Fields

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Sea ice Fields

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Ocean wave forecasting Fields

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Flood inundation modelling Fields

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Coastal and estuarine circulation modelling Fields

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Marine debris and Lagrangian drift modelling Fields

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Petroleum and gas reservoir simulation Fields

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Glacial isostatic adjustment and sea-level fingerprints Fields

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Geological carbon-dioxide storage simulation Fields

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Reactive transport in the subsurface Fields

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family Solid Earth and landscape 14

Mantle convection and plate tectonics Fields

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Landscape evolution Fields

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Wildfire spread Fields

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Landslides and debris flows Fields

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Physics-based seismic hazard Fields

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Geodynamo simulation Fields

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Full-waveform seismic inversion Fields

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domain Chemistry and materials 56 types

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family Electrons and bonds 18

Electronic structure Atoms

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Reaction dynamics Atoms

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Computational materials screening Atoms

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Spectroscopy prediction Atoms

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Solvation free energy Atoms

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Machine-learned interatomic potentials Atoms

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Universal interatomic potentials Atoms

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Quantum chemistry on quantum computers Molecules

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Ab initio molecular dynamics Atoms

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Path-integral molecular dynamics Atoms

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Real-time electron dynamics Atoms

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Quantum wavepacket dynamics Molecules

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Transition-state and reaction-path search Atoms

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Automated reaction-mechanism generation Molecules

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Quantum Monte Carlo for electrons Atoms

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Learned density functionals Atoms

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Neural-network wavefunctions for molecules Atoms

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family Molecules in motion 16

Liquids and solutions Molecules

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Polymers and soft matter Molecules

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Combustion Fields

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Colloids and nanoparticle assembly Molecules

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Glass formation Molecules

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Molten salts and ionic liquids Molecules

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Reactive force-field dynamics Atoms

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Metadynamics and enhanced sampling Atoms

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Learned equilibrium samplers Molecules

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Kinetic Monte Carlo Atoms

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domain Life and medicine 83 types

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family Molecules of life 10

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family Cells 15

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family Bodies 28

The heart Fields

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family Public health 23

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family Drug discovery and pharmacology 7

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domain Ecology, evolution and animal behaviour 51 types

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family Collective behaviour 7

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family Individual animals 6

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family Evolution 10

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family Conservation and reserve design 6

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domain Agriculture and food 35 types

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family Crops and soil 19

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family Livestock and aquaculture 7

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family Food systems and processing 9

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domain Human behaviour and society 73 types

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family Minds and decisions 8

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family Social dynamics 16

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family Crowds 6

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family Economies and markets 19

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family Anthropology and archaeology 6

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family Policy and organisations 11

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family Law, justice and elections 7

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domain Engineering and technology 69 types

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family Flow 16

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family Structures and machines 10

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family Spaceflight and energy 8

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family Manufacturing and materials processing 6

Metal casting and solidification Fields

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Welding simulation Fields

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Additive manufacturing simulation Fields

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Metal forming and stamping Fields

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Machining simulation Fields

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Injection moulding simulation Fields

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domain Cities, infrastructure and operations 42 types

Traffic, queues, supply chains, water, power and the built environment. [Cities, infrastructure and operations page ▸](https://simulation-hypothesis.com/simulations/cities-operations)

family Movement 11

Traffic flow Bodies

[Full entry in Cities, infrastructure and operations ▸](https://simulation-hypothesis.com/simulations/cities-operations#traffic)

Transport and land use Bodies

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Urban growth Fields

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Evacuation and emergency response Bodies

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Public transit network simulation Bodies

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Ride-hailing and dispatch simulation Bodies

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Aircraft boarding simulation Populations

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Airport airside simulation Populations

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Elevator traffic simulation Populations

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Shared autonomous vehicle fleets Populations

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Airspace fast-time simulation Populations

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family Queues and logistics 11

Supply chains Bodies

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Manufacturing lines Bodies

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Queues and service systems Bodies

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Hospital patient flow Bodies

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Warehouse and distribution centre simulation Bodies

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Last-mile delivery routing Bodies

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Project schedule risk simulation Rules

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Warehouse robot fleet coordination Populations

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Supply chain digital twins Populations

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Container terminal simulation Populations

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Construction process simulation Populations

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family Infrastructure 12

Power grids Populations

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Water and drainage networks Fields

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Building energy and daylight Fields

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Infrastructure interdependence Bodies

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Waste collection and treatment simulation Bodies

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District heating and cooling networks Fields

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Power-system electromagnetic transients Fields

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Energy-system capacity-planning models Rules

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Agent-based electricity markets Populations

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Cascading-blackout models Populations

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Smart-grid co-simulation Populations

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Gas pipeline network transients Fields

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family Telecommunications and the internet 8

Mobile network planning Fields

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Internet backbone and cable resilience Rules

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Data centre facility simulation Fields

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Satellite broadband constellation simulation Bodies

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Telecom traffic engineering Rules

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Smart-city sensor network simulation Rules

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Internet worm propagation models Rules

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Vehicular network simulation Populations

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domain Minds, brains and artificial worlds 42 types

Neurons, brains, artificial life, and the simulated worlds in which machines learn. [Minds, brains and artificial worlds page ▸](https://simulation-hypothesis.com/simulations/minds-computation)

family Brains 11

Detailed neuron models Cells

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Large-scale brain circuits Cells

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Whole-brain network models Populations

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Simulated small organisms Cells

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Neuromorphic hardware simulation Cells

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Brain disease and seizure spread Populations

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Connectome-constrained whole-brain models Cells

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Neural mass and field models Cells

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Functional spiking brain models Cells

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Attractor memory networks Cells

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Connectome-based insect brain models Cells

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family Artificial life and complexity 14

Cellular automata Rules

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Digital evolution Rules

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Evolved virtual creatures Bodies

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Self-organised criticality Bodies

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Swarm intelligence algorithms Rules

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Random Boolean networks Rules

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Continuous cellular automata Rules

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Neural cellular automata Rules

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Self-replicating program soups Rules

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Artificial chemistry Molecules

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Evolutionary robotics Bodies

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Continuous artificial life Rules

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Artificial immune models Cells

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Core War battles Rules

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family Worlds for artificial minds 17

Reinforcement learning environments Bodies

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Multi-agent AI societies Bodies

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Synthetic training data Bodies

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Learned world models Fields

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Self-play strategy training Rules

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AI safety red-teaming environments Rules

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Embodied household simulators Bodies

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Open-ended environment generation Rules

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Simulated web environments for agents Rules

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Recommender-system simulators Rules

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Neural game engines Rules

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Interactive generative worlds Rules

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Learned real-world interactive simulators Rules

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Generative driving world models Rules

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Simulated robot soccer Populations

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Software engineering agent sandboxes Rules

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Desktop computer agent environments Rules

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domain Mathematics and computation 46 types

Numbers, proofs, graphs and machines, investigated by computation as well as by deduction. [Mathematics and computation page ▸](https://simulation-hypothesis.com/simulations/mathematics-computation)

family Pure mathematics by computer 15

Random matrix experiments Rules

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Random graph experiments Rules

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Percolation simulation Rules

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Experimental mathematics searches Rules

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Monte Carlo estimation of constants Rules

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Computational number theory searches Rules

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Chaotic-attractor numerics Rules

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Nonlinear lattice experiments Rules

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Soliton numerical experiments Rules

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Fractal-set rendering Rules

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Sandpile self-organised criticality Rules

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Riemann zeta zero computation Rules

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Digits of pi by computer Rules

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AI-guided conjecture discovery Rules

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Learned algorithm and construction search Rules

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family Proof, logic and security 16

Model checking Rules

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Automated theorem proving search Rules

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SAT and constraint solving Rules

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Cryptographic attack modelling Rules

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Side-channel leakage simulation Rules

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Security protocol verification Rules

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Computer-assisted proof by exhaustive case checking Rules

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Validated numerics Rules

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Turing-machine enumeration Rules

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Statistical model checking Rules

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Fuzz testing Rules

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Symbolic execution Rules

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Abstract interpretation Rules

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Bounded model checking Rules

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Property-based random testing Rules

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Neural network verification Rules

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family Systems and machines 15

Computer architecture simulation Rules

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Distributed systems and consensus simulation Rules

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Storage systems simulation Rules

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Operating system scheduler simulation Rules

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Compiler and program optimisation search Rules

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Empirical algorithm performance testing Rules

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Language-model program execution Rules

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Blockchain consensus simulation Populations

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Parallel discrete-event simulation Rules

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Graphics processor architecture simulation Rules

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FPGA-accelerated system simulation Rules

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Full-system simulation Rules

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Lightweight network emulation Rules

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Simulated annealing Rules

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Approximate Bayesian computation Rules

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domain Minds as simulators 45 types

The simulations that brains run: dreaming, imagining, modelling other minds, play, and building models of the body and the world. [Minds as simulators page ▸](https://simulation-hypothesis.com/simulations/mind-simulations)

family Sleep and dreaming 7

REM dreaming Rules

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Lucid dreaming Rules

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Hippocampal replay in rats Cells

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Threat-simulation theory of dreams Rules

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Sleep-dependent memory consolidation Rules

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Hypnagogic imagery Rules

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Hippocampal preplay Cells

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family Imagination and planning 13

Mental rehearsal in athletes Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#mental-rehearsal-athletes)

Episodic future thinking Rules

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Counterfactual thinking Rules

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Mental rotation Rules

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Mental navigation Rules

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Mind-wandering and daydreaming Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#mind-wandering)

Constructive episodic simulation Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#constructive-episodic-simulation)

Motor imagery Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#motor-imagery)

Visual mental imagery Bodies

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Affective forecasting Bodies

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Mental models of reasoning Bodies

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Vicarious trial and error Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#vicarious-trial-and-error)

Future planning in animals Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#animal-future-planning)

family Other minds 7

Theory of mind Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#theory-of-mind)

Empathy as simulation theory Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#empathy-simulation-theory)

Mirror systems Cells

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#mirror-systems)

Audience design Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#audience-design)

Visual perspective-taking Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#perspective-taking)

Joint attention Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#joint-attention)

Fiction as social simulation Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#fiction-as-social-simulation)

family Play and pretence 6

Children's pretend play Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#pretend-play-children)

Animal play as practice Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#animal-play-practice)

Imaginary companions Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#imaginary-companions)

Sociodramatic play Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#sociodramatic-play)

Paracosms Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#paracosms)

Object play in primates Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#primate-object-play)

family The brain's world model 12

Predictive processing Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#predictive-processing)

Motor forward models Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#motor-forward-models)

The body schema Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#body-schema)

Hallucination as uncontrolled prediction Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#hallucination-uncontrolled-prediction)

Blind-spot filling-in Rules

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#blind-spot-filling-in)

Interoception Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#interoception)

Thought as simulated action Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#simulation-hypothesis-of-thought)

Grounded cognition Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#grounded-cognition)

The phenomenal self-model Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#phenomenal-self-model)

Body ownership illusions Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#body-ownership-illusions)

Embodied language simulation Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#embodied-language-simulation)

The intuitive physics engine Bodies

[Full entry in Minds as simulators ▸](https://simulation-hypothesis.com/simulations/mind-simulations#intuitive-physics-engine)

domain Training simulators 29 types

Simulations with a person in the loop: cockpits, operating theatres, control rooms and bridges. [Training simulators page ▸](https://simulation-hypothesis.com/simulations/training)

family Vehicles 6

Full-flight simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#flight-simulators)

Driving and rail simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#driving-simulators)

Ship bridge simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#ship-bridge)

Spaceflight and mission control Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#spaceflight-training)

Heavy equipment simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#heavy-equipment-simulators)

Diving and submersible simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#diving-simulators)

family Medicine 15

Surgical simulators Fields

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#surgical-simulators)

Patient simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#patient-simulators)

Dental simulators Fields

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#dental-simulators)

Childbirth simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#obstetric-simulators)

Anaesthesia simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#anaesthesia-simulators)

Paramedic and mass-casualty triage training Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#paramedic-triage-training)

Virtual human patients Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#virtual-human-patients)

Agent hospitals Rules

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#agent-hospital-simulation)

Catheter and endovascular simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#interventional-catheter-simulators)

Structured clinical examinations Rules

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#clinical-examination-standardised-patients)

Ultrasound training simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#ultrasound-training-simulators)

Robotic surgery simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#robotic-surgery-simulators)

Eye surgery simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#ophthalmic-surgery-simulators)

Endoscopy simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#endoscopy-simulators)

Language-model simulated students Rules

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#llm-simulated-students)

family Control and crisis 8

Control-room simulators Populations

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#control-rooms)

Emergency exercises Rules

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#tabletop-exercises)

Business simulations Populations

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#business-games)

Air traffic control simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#air-traffic-control-simulators)

Negotiation and diplomacy training simulations Rules

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#negotiation-diplomacy-simulations)

Emergency incident command simulators Bodies

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#incident-command-simulators)

Language-model conflict rehearsal Rules

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#llm-conflict-rehearsal)

Mass-casualty exercises Populations

[Full entry in Training simulators ▸](https://simulation-hypothesis.com/simulations/training#mass-casualty-exercises)

domain Before computers 41 types

Simulation before the transistor: gears, water, sand and rehearsal as stand-ins for the real system. [Before computers page ▸](https://simulation-hypothesis.com/simulations/before-computers)

family Models of the heavens 8

Orrery Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#orrery)

Astrolabe Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#astrolabe)

The Antikythera mechanism Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#antikythera-mechanism)

Optical planetarium Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#planetarium)

Armillary sphere Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#armillary-sphere)

Equatorium Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#equatorium)

Terrestrial globe Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#terrestrial-globe)

Astronomical clock Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#astronomical-clock)

family Scale models and tanks 9

Ship-model towing tank Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#towing-tank)

Physical river basin model Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#river-basin-model)

Harbour and estuary model Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#harbour-model)

Dam and spillway model Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#spillway-model)

Structural scale model Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#structural-scale-model)

Architectural acoustic scale model Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#acoustic-scale-model)

Hele-Shaw cell Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#hele-shaw-cell)

Hanging-chain arch model Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#hanging-chain-model)

Soap film minimal-surface models Fields

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#soap-film-models)

family Analogue computers 10

Mechanical differential analyser Populations

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#differential-analyser)

Tide-predicting machine Populations

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#tide-predicting-machine)

Hydraulic economy model Populations

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#hydraulic-economy-model)

Electrical network analyser Populations

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#electrical-network-analyser)

Mechanical harmonic analyser Populations

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#harmonic-analyser)

Analogue fire-control computer Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#analogue-fire-control-computer)

Galton board Rules

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#galton-board)

Buffon's needle Rules

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#buffon-needle)

Iron wire nerve model Cells

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#iron-wire-nerve-model)

Cybernetic tortoises Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#cybernetic-tortoises)

family Tables, boards and rehearsals 6

Sand table Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#sand-table)

Staff ride Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#staff-ride)

Dress rehearsal Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#dress-rehearsal)

Fire and evacuation drills Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#fire-drills)

Mock trial Rules

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#mock-trial)

Military field exercises Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#field-exercises)

family Bodies and manikins 8

Anatomical models Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#anatomical-models)

Obstetric phantom Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#obstetric-phantom)

Early resuscitation manikins Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#resuscitation-manikins)

Crash-test dummies Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#crash-test-dummies)

Moulage Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#moulage)

Ballistic gelatin blocks Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#ballistic-gelatin)

Automata Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#automata)

Motion platforms Bodies

[Full entry in Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers#motion-platforms)

domain Defence and conflict 35 types

War games, combat models, military trainers and weapons physics: the origin of many of the methods in this taxonomy. [Defence and conflict page ▸](https://simulation-hypothesis.com/simulations/defence-conflict)

family War games and analysis 14

Professional war games Rules

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#professional-wargames)

Political–military crisis games Rules

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#crisis-games)

Historical war games Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#historical-wargames)

Combat and campaign models Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#combat-models)

Agent-based combat models Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#agent-combat)

Military logistics Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#military-logistics)

Deterrence and arms races Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#deterrence-models)

Models of civil conflict Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#conflict-models)

Language-model wargame agents Rules

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#llm-wargame-agents)

Swarm combat simulation Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#swarm-combat-simulation)

Computer virus and malware epidemics Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#malware-epidemic-models)

Search and rescue drift planning Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#search-and-rescue-planning)

Naval salvo exchange models Rules

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#naval-salvo-models)

Anti-submarine search theory Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#anti-submarine-search-theory)

family Military training 7

Military flight and mission simulators Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#combat-flight-trainers)

Vehicle and crew trainers Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#crew-trainers)

Networked training exercises Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#networked-exercises)

Marksmanship and use-of-force trainers Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#use-of-force-trainers)

Cyber ranges Rules

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#cyber-ranges)

Combat medic trainers Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#combat-medic-trainers)

Autonomous cyber-defence gyms Rules

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#cyber-defence-gyms)

family Weapons physics and protection 7

Nuclear stockpile simulation Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#stockpile-simulation)

Ballistics Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#ballistics)

Blast and impact protection Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#blast-protection)

Radar and sensor performance Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#sensors-radar)

Directed energy weapon simulation Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#directed-energy-weapons)

Torpedo and underwater weapon simulation Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#underwater-weapons)

Chemical, biological and radiological hazard plumes Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#cbrn-hazard-plumes)

family Consequences of war 7

Climate effects of nuclear war Fields

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#nuclear-winter)

Displacement and refugee flows Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#displacement)

Casualty and humanitarian response Bodies

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#casualty-care)

Landmine and unexploded ordnance clearance planning Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#landmine-clearance)

War economic and reconstruction modelling Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#war-reconstruction-economics)

Sanctions and economic warfare modelling Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#sanctions-economic-warfare)

Biological attack response models Populations

[Full entry in Defence and conflict ▸](https://simulation-hypothesis.com/simulations/defence-conflict#bioattack-response-models)

domain Film, media and art 34 types

Cloth, smoke, crowds and light, generated from physical models rather than animated by hand. [Film, media and art page ▸](https://simulation-hypothesis.com/simulations/media-art)

family Simulated physical media 10

Cloth simulation Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#cloth-simulation)

Hair and fur simulation Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#hair-fur-simulation)

Fluid and smoke simulation for effects Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#fluids-smoke-vfx)

Destruction and debris simulation Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#destruction-debris)

Muscle and skin deformation Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#muscle-skin-deformation)

Rigid body dynamics for animation Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#rigid-body-effects)

Position-based dynamics Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#position-based-dynamics)

Ocean surface synthesis Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#ocean-wave-synthesis)

Particle system effects Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#particle-system-effects)

Snow and granular material simulation Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#snow-granular-vfx)

family Populated and built worlds 15

Digital crowd simulation Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#digital-crowds)

Digital humans and faces Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#digital-humans-faces)

Procedural cities and landscapes Rules

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#procedural-cities-landscapes)

Virtual production sets Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#virtual-production-sets)

Digital ecosystems and vegetation Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#crowd-vegetation-ecosystems)

Atmospheric and sky simulation Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#atmosphere-sky-simulation)

Neural avatars Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#neural-avatars)

Virtual idols and influencers Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#virtual-idols)

Virtual concerts Populations

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#virtual-concerts)

Digital de-ageing Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#facial-de-ageing)

Performance-captured digital characters Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#performance-capture-characters)

L-system plant modelling Cells

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#l-system-plants)

Machinima Rules

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#machinima)

Animatronic figures Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#animatronics)

Physics-based character control Bodies

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#physics-based-character-control)

family Light and sound 9

Physically based light transport Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#light-transport-path-tracing)

Sound propagation and acoustics Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#sound-propagation-acoustics)

Physical modelling synthesis of instruments Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#instrument-physical-modelling-synthesis)

Generative art systems Rules

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#generative-art-systems)

Procedural and generative music Rules

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#procedural-music-composition)

Procedural texture and material generation Rules

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#procedural-texture-material-generation)

Physically based sound effects Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#procedural-sound-effects)

Live-coded music and visuals Rules

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#live-coding-performance)

Neural scene rendering Fields

[Full entry in Film, media and art ▸](https://simulation-hypothesis.com/simulations/media-art#neural-scene-rendering)

domain Video games 93 types

Every video game simulates something. The genres here are sorted by what they model and what they leave out. [Video games page ▸](https://simulation-hypothesis.com/simulations/video-games)

family Vehicles and machines 11

Flight simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#flight-sim-games)

Spaceflight simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#space-flight-games)

Racing simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#racing-sim)

Arcade racing Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#arcade-racing)

Driving and transport simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#driving-job-sims)

Naval and submarine simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#naval-sims)

Job and machinery simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#job-sims)

Open-city driving Fields

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#open-city-driving)

Flight simulation over streamed Earth Fields

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#streamed-earth-flight)

Soft-body vehicle crash simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#soft-body-vehicle-crash)

Mech combat simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#mech-sims)

family Life and people 8

Life simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#life-sims)

Virtual pets Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#virtual-pets)

Farming and village life Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#farming-life)

Relationship simulation Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#relationship-sims)

Social hangout worlds Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#social-simulation-avatars)

Dating simulation Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#dating-sims)

Parenting and family life Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#parenting-sims)

Surgery and medical games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#surgery-games)

family Systems and societies 9

City building Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#city-builders)

Colony simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#colony-sims)

Management and tycoon Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#management-tycoon)

God games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#god-games)

Ecosystem and evolution games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#evolution-games)

Automation and factory building Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#automation-games)

Idle and incremental Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#idle-games)

Social deduction games Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#social-deduction-games)

Station systems simulation Fields

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#station-systems-sim)

family Strategy 7

Grand strategy Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#grand-strategy)

4X strategy Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#four-x)

Real-time strategy Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#real-time-strategy)

Hex-and-counter war games Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#board-wargames)

Tactics Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#tactics)

Tower defence Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#tower-defence)

Auto-battlers Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#auto-battlers)

family Worlds and sandboxes 9

Block and voxel sandboxes Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#voxel-sandbox)

Survival and crafting Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#survival-crafting)

Physics sandboxes and building Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#physics-sandbox)

Falling-sand games Fields

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#falling-sand)

Space exploration and trading Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#space-trading)

Level and world creation tools Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#sandbox-creation-tools)

Terrarium and habitat sandboxes Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#terrarium-sims)

Agent-based game playtesting Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#agent-playtesting)

User-generated game platforms Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#user-generated-game-platforms)

family Role-playing and story 10

Role-playing games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#rpg)

Massively multiplayer worlds Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#mmo)

Immersive simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#immersive-sim)

Open-world adventure Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#open-world)

Roguelikes Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#roguelikes)

Interactive fiction Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#interactive-fiction)

Visual novels and narrative games Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#visual-novels)

Exploration and walking Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#exploration)

Adventure and point-and-click Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#puzzle-adventure)

Alternate reality games Populations

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#alternate-reality-games)

family Action and skill 10

Platformers Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#platformers)

Action adventure Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#action-adventure)

Shooters Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#shooters)

Fighting games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#fighting)

Tactical military simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#military-sims)

Stealth Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#stealth)

Team arena games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#arena-games)

Rhythm games Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#rhythm)

Battle royale Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#battle-royale)

Extraction shooters Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#extraction-shooters)

family Sports 9

Sports simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#sports-sims)

Sports management Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#sports-management)

Fitness and motion games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#fitness-games)

Extreme and action sports Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#extreme-sports-sims)

Golf simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#golf-sims)

Combat sports simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#combat-sports-sims)

Racket and ball sports Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#racket-ball-sports)

Fishing simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#fishing-sims)

Hunting simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#hunting-sims)

family Puzzle and abstract 10

Physics puzzles Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#physics-puzzles)

Logic and falling-block puzzles Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#logic-puzzles)

Board and card game adaptations Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#board-card-games)

Word and letter puzzles Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#word-puzzles)

Match-three and tile-swap puzzles Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#match-three)

Hidden-object and spot-the-difference Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#hidden-object)

Number and grid logic puzzles Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#number-logic-puzzles)

Escape-room puzzles Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#escape-room-games)

Programming battle games Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#programming-battle-games)

Hacking simulation Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#hacking-sims)

family Immersive hardware 10

Virtual reality Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#vr)

Augmented and location-based Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#augmented-reality)

Motion-controller games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#motion-controller-games)

Haptic and force-feedback games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#haptic-feedback-games)

Location-based and arcade VR Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#large-scale-vr)

Cockpit and rig simulation Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#cockpit-sim-rigs)

Biometric-adaptive games Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#biometric-adaptive-games)

Virtual reality social worlds Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#vr-social-worlds)

Augmented reality pets Bodies

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#ar-virtual-pets)

Cloud-streamed games Rules

[Full entry in Video games ▸](https://simulation-hypothesis.com/simulations/video-games#cloud-streamed-games)
