---
title: "Training simulators · Simulations · Simulation Hypothesis"
url: https://simulation-hypothesis.com/simulations/training
description: "Simulations with a person in the loop: cockpits, operating theatres, control rooms and bridges. Part of a taxonomy of the simulations people actually run."
license: https://creativecommons.org/licenses/by/4.0/
credit: "Ross Allan Dahl, Simulation Hypothesis (simulation-hypothesis.com)"
---

[Simulations](https://simulation-hypothesis.com/simulations)domain 14 of 18

# Training simulators

Simulations with a person in the loop: cockpits, operating theatres, control rooms and bridges.

These are simulations with a human operator in the loop. The point isn't to predict the world. It's practice: letting people rehearse rare, costly and dangerous situations before they meet them for real.

## Vehicles

### Full-flight simulators

A replica cockpit on a motion platform with the aircraft’s flight model, systems and failures, good enough that pilots qualify on new types in them.

Question it answers: Can the crew handle an engine failure on take-off?

Leaves out: Motion platforms approximate acceleration; sustained acceleration cannot be reproduced.

Runs on: about 10^13 FLOPS rough a simulator's dedicated computer, real time Since: 1929 Edwin Link's pneumatic pilot trainer In the simulations tree: [Link Trainer](https://simulation-hypothesis.com/trees/simulations?n=w-linktrainer)

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Bodies

### Driving and rail simulators

A car or train cab with a projected world, used for research and teaching.

Question it answers: How do fatigue, distraction or a new display change how people drive?

Leaves out: Drivers know the environment is not real, so risk-taking does not fully match that on the road.

Runs on: about 10^13 FLOPS rough a dedicated simulator computer, real time Since: 1970 by 1970, early university driving simulators for road safety research

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Bodies

### Ship bridge simulators

A full ship’s bridge with realistic handling, weather and harbour traffic.

Question it answers: Can the pilot bring this ship into a narrow harbour in a crosswind?

Leaves out: Rare mechanical failures and true sea conditions are hard to fully replicate.

Runs on: about 10^13 FLOPS rough a dedicated simulator computer, real time Since: 1972 by 1972, early full-mission ship bridge simulators for officer training

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Bodies

### Spaceflight and mission control

Spacecraft and mission-control simulators running every phase of a flight, with failures injected on purpose.

Question it answers: Can the crew and the ground team handle what goes wrong?

Leaves out: Only failures the designers expected are injected. Real missions throw up ones they didn't.

Runs on: about 10^13 FLOPS rough mission-control simulator computers, real time Since: 1959 early NASA simulators trained the first astronauts and ground teams

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Bodies

### Heavy equipment simulators

Cranes, excavators and mining trucks with realistic controls and loads, for training operators away from a real site.

Question it answers: Can the operator handle this load or this ground safely?

Leaves out: Real ground conditions and machine wear are harder to replicate than the model assumes.

Runs on: about 10^12 FLOPS rough the simulator's own computer, real time Since: 1990 by 1990, early crane and mining equipment simulators for operator training

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Bodies

### Diving and submersible simulators

Underwater conditions, buoyancy and vehicle handling for divers and crewed submersible pilots.

Question it answers: Can the diver or pilot handle an emergency at depth?

Leaves out: Real water pressure and cold on the body are things a simulator on land cannot recreate.

Runs on: about 10^12 FLOPS rough the simulator's own computer, real time Since: 1978 by 1978, early submersible pilot training simulators

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Differential equations](https://simulation-hypothesis.com/simulations/methods#m-equations)floor: Bodies

## Medicine

### Surgical simulators

Virtual tissue and instruments with force feedback, for practising procedures.

Question it answers: Is this trainee ready to operate on a real patient?

Leaves out: Virtual tissue does not bleed, tear or smell as the real thing does.

Runs on: about 10^12 FLOPS rough a desktop with haptic hardware, real time Since: 1993 by 1993, early virtual-reality simulators for laparoscopic surgery

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Continuum fields](https://simulation-hypothesis.com/simulations/methods#m-continuum)floor: Fields

### Patient simulators

Manikins that breathe, bleed, talk and respond to drugs, for emergency and team training.

Question it answers: Does the team recognise the problem and act in time?

Leaves out: Physiology is scripted to the scenario; unscripted complications do not emerge on their own.

Runs on: about 10^10 FLOPS rough an embedded computer inside the manikin, real time Since: 1969 the first anaesthesia training manikin, built in Los Angeles

[Physical analogue](https://simulation-hypothesis.com/simulations/methods#m-analogue)[Differential equations](https://simulation-hypothesis.com/simulations/methods#m-equations)floor: Bodies

### Dental simulators

Virtual teeth and gums with force feedback, for practising drilling, fillings and extractions.

Question it answers: Is this trainee's hand steady and careful enough for a real patient's mouth?

Leaves out: Virtual tooth and gum tissue still feels more uniform than a real patient's mouth.

Runs on: about 10^11 FLOPS rough a dental school workstation, real time Since: 1997 by 1997, early haptic dental training simulators

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Continuum fields](https://simulation-hypothesis.com/simulations/methods#m-continuum)floor: Fields

### Childbirth simulators

A birthing manikin with a model baby, for practising normal delivery and rare emergencies like a stuck shoulder.

Question it answers: Does the team recognise and manage a birth emergency quickly enough?

Leaves out: The manikin's fixed set of complications does not cover every real birth emergency.

Runs on: about 10^9 FLOPS rough an embedded controller inside the manikin, real time Since: 1996 by 1996, early computerised birthing manikins for obstetric training

[Physical analogue](https://simulation-hypothesis.com/simulations/methods#m-analogue)[Differential equations](https://simulation-hypothesis.com/simulations/methods#m-equations)floor: Bodies

### Anaesthesia simulators

A virtual patient's breathing, heart and drug response, controlled by a trainee giving anaesthetic drugs.

Question it answers: Does the trainee dose correctly and catch a complication before it becomes dangerous?

Leaves out: The model's drug responses are typical ones; real patients react more variably.

Runs on: about 10^11 FLOPS rough a training centre desktop, real time Since: 1967 Sim One, an early anaesthesia training manikin with simulated physiology

[Differential equations](https://simulation-hypothesis.com/simulations/methods#m-equations)[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Bodies

### Paramedic and mass-casualty triage training

Simulated casualties with different injuries, used to practise sorting patients by urgency under time pressure.

Question it answers: Does the trainee sort patients correctly when there are more casualties than hands to help?

Leaves out: Actors and manikins cannot fully convey the disorder of a real mass-casualty scene.

Runs on: about 10^10 FLOPS rough a training exercise's basic equipment, little computing Since: 1988 by 1988, early computer-assisted mass-casualty triage exercises

[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)[Agent-based](https://simulation-hypothesis.com/simulations/methods#m-agent-based)floor: Bodies

### Virtual human patients

Animated characters respond to a trainee's questions with scripted or generated dialogue to practise clinical skills.

Question it answers: How well can a trainee interview a patient who is not real?

Leaves out: Dialogue range is limited, and nonverbal cues are shallow.

Runs on: about 10^9 FLOPS rough Real-time rendering and dialogue Since: 2007 Virtual patients for clinical therapist skills training (2007) [source](https://doi.org/10.1007/978-3-540-74997-4%5F19)

[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Bodies

### Agent hospitals

A simulated hospital in which language-model doctors, nurses and patients carry out the care process and improve with experience.

Question it answers: Can agents practise treatment in a virtual hospital and improve?

Leaves out: Patients and diseases are generated, so realism of outcomes is unproven.

Runs on: about 10^14 FLOPS rough Many model calls per simulated case Since: 2024 Agent Hospital: a simulacrum of hospital with evolvable medical agents (2024) [source](https://arxiv.org/abs/2405.02957)

[Agent-based](https://simulation-hypothesis.com/simulations/methods#m-agent-based)[Learned emulators](https://simulation-hypothesis.com/simulations/methods#m-learned)floor: Rules

### Catheter and endovascular simulators

A haptic device mimics a catheter and a virtual X-ray image of the vessels so trainees can practise cardiac or vascular procedures.

Question it answers: Can a trainee thread the catheter without damaging the vessel?

Leaves out: The feel of tissue is approximate and unusual anatomy is limited.

Runs on: about 10^10 FLOPS rough real-time physics and haptics on a workstation. Since: 2000 Dawson and colleagues, designing a computer-based simulator for interventional cardiology training. [source](https://doi.org/10.1002/1522-726x%28200012%2951:4<522::aid-ccd30>3.0.co;2-7)

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Continuum fields](https://simulation-hypothesis.com/simulations/methods#m-continuum)floor: Bodies

### Structured clinical examinations

Trainees move through a series of stations with trained actors playing patients and are scored against a checklist.

Question it answers: Can this trainee take a history and examine a patient to the standard?

Leaves out: An actor cannot produce real physical signs such as a heart murmur or an enlarged liver.

Runs on: no computer. no computation, a human role-play exercise. Since: 1975 Harden and colleagues, assessment of clinical competence using an objective structured examination. [source](https://doi.org/10.1136/bmj.1.5955.447)

[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Rules

### Ultrasound training simulators

A dummy body and a probe, with a computer showing the ultrasound image for that position, drawn from stored scans of real patients.

Question it answers: Can a trainee learn to find and read ultrasound views without a patient?

Leaves out: A limited library of stored cases cannot show the variety of real bodies or the feel of pressing the probe.

Runs on: about 10^9 FLOPS rough real time on a workstation. Since: 2004 Maul and colleagues' experience with SonoTrainer and comparative review of other ultrasound simulators. [source](https://doi.org/10.1002/uog.1119)

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Bodies

### Robotic surgery simulators

A virtual copy of a surgical robot's console in which trainees practise moving instruments, cutting and suturing in simulated tissue, with scores for skill.

Question it answers: Is a surgeon safe to operate with the robot, as shown by practice in virtual tissue?

Leaves out: Virtual tissue is simpler than the real thing, so bleeding and complications are not well trained.

Runs on: about 10^9 FLOPS rough real time on a workstation. Since: 2009 Kenney and colleagues' face, content and construct validity study of the dV-Trainer virtual reality robotic simulator. [source](https://doi.org/10.1016/j.urology.2008.12.044)

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)[Continuum fields](https://simulation-hypothesis.com/simulations/methods#m-continuum)floor: Bodies

### Eye surgery simulators

A model eye viewed through a real microscope with virtual instruments inside it, to practise steps such as removing a cataract, with feedback on errors.

Question it answers: Can a trainee learn delicate eye surgery before touching a patient?

Leaves out: The eye's tissue is modelled coarsely, so rare complications are not rehearsed.

Runs on: about 10^9 FLOPS rough real time on a workstation. Since: 2009 Feudner and colleagues' randomised trial showing virtual reality training improves wet-lab performance of capsulorhexis. [source](https://doi.org/10.1007/s00417-008-1029-7)

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)[Continuum fields](https://simulation-hypothesis.com/simulations/methods#m-continuum)floor: Bodies

### Endoscopy simulators

A real scope is passed into a model of the gut that displays a computer-drawn view of the lining and responds to turning and pushing.

Question it answers: Can a trainee learn to steer a scope and spot disease without a patient?

Leaves out: The gut's stretch and the patient's discomfort are poorly reproduced, so the feel of real procedures is missing.

Runs on: about 10^9 FLOPS rough real time on a workstation. Since: 1992 Beer-Gabel and colleagues' computer-assisted training in endoscopy, from a simulator to a learning station. [source](https://doi.org/10.1055/s-2007-1010538)

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Bodies

### Language-model simulated students

Language-model characters play confused or struggling learners so that trainee teachers can practise explaining and giving feedback.

Question it answers: Can new teachers practise responding to learners before meeting real ones?

Leaves out: The model's students are more polite and consistent than real ones and make mistakes real ones would not.

Runs on: about 10^14 FLOPS rough a few model calls per turn of dialogue. Since: 2023 Markel and colleagues' GPTeach, interactive teaching-assistant training with GPT-based students. [source](https://doi.org/10.1145/3573051.3593393)

[Learned emulators](https://simulation-hypothesis.com/simulations/methods#m-learned)[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Rules

## Control and crisis

### Control-room simulators

Exact copies of the control rooms of power stations, chemical plants and grids, driven by a model of the process.

Question it answers: Can the operators bring the plant back safely after an upset?

Leaves out: The model cannot include every valve and failure the real thing has.

Runs on: about 10^13 FLOPS rough the simulator's own dedicated computer, real time Since: 1958 by 1958, early full-scope simulators for nuclear power plant operators

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Differential equations](https://simulation-hypothesis.com/simulations/methods#m-equations)floor: Populations

### Emergency exercises

A scripted disaster worked through by the people who would respond to it, around a table or across a real city.

Question it answers: Where does the plan break down?

Leaves out: Participants know it is an exercise, so real panic and confusion are underplayed.

Runs on: no computer. paper and people; sometimes a simple computer to track events Since: 1954 by 1954, civil defence tabletop exercises rehearse disaster response

[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Rules

### Business simulations

Teams running a simulated company or market over several rounds, taught in business schools.

Question it answers: Can the team read the market and manage the company through it?

Leaves out: Simplified market rules can reward exploitation of the model, not necessarily sound management.

Runs on: about 10^10 FLOPS rough a modest computer; most of the exercise is discussion Since: 1956 the American Management Association ran the Top Management Decision Game, an early computer-based business game

[System dynamics](https://simulation-hypothesis.com/simulations/methods#m-system-dynamics)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Populations

### Air traffic control simulators

A simulated sky full of aircraft, radar screens and radio calls, for training and testing controllers.

Question it answers: Can the controller keep enough aircraft safely apart as traffic gets busier?

Leaves out: Simulated pilots follow instructions more predictably than real ones under pressure.

Runs on: about 10^12 FLOPS rough an air navigation service provider's server, real time Since: 1966 by 1966, early computer-driven air traffic control training simulators

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Discrete event](https://simulation-hypothesis.com/simulations/methods#m-discrete-event)floor: Bodies

### Negotiation and diplomacy training simulations

Trainee diplomats, mediators or executives role-playing a dispute against instructors or each other, practising how to read the other side and reach a deal.

Question it answers: Did the trainee find a workable deal, and where did their approach go wrong?

Leaves out: Role-players usually compromise more readily than real counterparts under real domestic pressure.

Runs on: about 10^10 FLOPS rough little computing; mostly people, rules and a scorer's desktop Since: 1963 by 1963, early simulated negotiation exercises for diplomatic training

[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)[Game theory](https://simulation-hypothesis.com/simulations/methods#m-game-theory)floor: Rules

### Emergency incident command simulators

A live, timed exercise where commanders and staff receive escalating, unscripted updates about an unfolding emergency over real radios and screens.

Question it answers: Can the command team make good decisions in real time, not just with hindsight?

Leaves out: However realistic, everyone involved still knows no one will really get hurt.

Runs on: about 10^11 FLOPS rough a training centre's server, real time Since: 1974 by 1974, early functional emergency-management exercises with live radio traffic

[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)floor: Bodies

### Language-model conflict rehearsal

A language-model counterpart plays a difficult person so a trainee can rehearse a conflict and get feedback.

Question it answers: How can a hard conversation be practised safely?

Leaves out: The partner's responses are not those of a real person.

Runs on: about 10^13 FLOPS rough Model calls per session Since: 2023 Rehearsal: simulating conflict to teach conflict resolution (2023) [source](https://arxiv.org/abs/2309.12309)

[Learned emulators](https://simulation-hypothesis.com/simulations/methods#m-learned)floor: Rules

### Mass-casualty exercises

Actors or manikins stand for many victims, and hospitals, ambulances and teams go through a staged disaster to test triage and capacity.

Question it answers: Would a hospital cope if dozens of seriously injured people arrived at once?

Leaves out: Staff know it is an exercise, so fear, fatigue and chaos of a real event are absent.

Runs on: no computer. no computation; a day of staff, actors and observers. Since: 1989 Simon and colleagues' simulated mass casualty evaluation at Beilinson Hospital. [source](https://doi.org/10.1017/s1049023x00029885)

[Rules and states](https://simulation-hypothesis.com/simulations/methods#m-rules)[Agent-based](https://simulation-hypothesis.com/simulations/methods#m-agent-based)[Real time](https://simulation-hypothesis.com/simulations/methods#m-real-time)floor: Populations

[◂ Minds as simulators](https://simulation-hypothesis.com/simulations/mind-simulations)[Before computers ▸](https://simulation-hypothesis.com/simulations/before-computers)
