Simulation Hypothesis

Physics & computation

Timestep

Definition

A timestep is the slice of simulated time between one update of a simulation and the next. Faster physics needs smaller timesteps: femtoseconds for atoms, attoseconds for electrons.

On this site

It’s why the Atom rung needs 1015 updates per second for each atom.

Role in the model

Detail adds up twice: in how many things you track, and in how often you update them. Atoms need a new position every femtosecond, so an atom-level world runs at a quadrillion updates per second. That’s why finer matter floors take far more computing than the number of things alone would suggest.

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The people behind the terms