Simulation Hypothesis

Simulations · a taxonomy of the ones we actually run

The simulation hypothesis asks whether we’re being run ourselves. Meanwhile we run simulations of almost everything: quarks, stars, weather, proteins, ant colonies, crowds, markets, ancient villages, and billions of hours of video games. This page sorts them. Each domain has families, and each family has individual simulations. You can also sort the list by floor, method, era or computing needed.

The charts show how much simulation the world runs and how big the biggest ones have become. Every series is measured. Each dashed line extends its trend to 2050, with a band for how much its growth rate has varied. The extensions are our own trend lines, not forecasts.

How much simulation is run

106107108109201020152020202520302035204020452050now
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YearGames being playedGames, projectedRoblox alone (measured)
201892 million1 million
20192 million
20203 million
2021120 million5 million
2022126 million6 million
2023131 million7 million
2024137 million8 million
2025143 million146 million14 million
2030187 million
2035229 million
2040268 million
2045304 million
2050335 million
Running at any moment20252050, projected
Games being played143 million335 million
Full-flight training simulators1,2153,036

143 millionrunning at any moment in 2025, in machines we can count

335 millionprojected for 2050 (games 315 million to 355 million)

Games make up most of what we can count: 44% of people play, on average 6.33–7.12 hours a week, so about 143 million game simulations run at once; one platform alone averages 14 million. For the projection, the share of people playing follows an adoption curve that gets close to everyone but never passes it (87% by 2050) using the UN’s population projection, with hours held at today’s range. Full-flight simulators: about 1,215 running, growing 3.7% a year. Weather and climate runs, supercomputer jobs, engineering software, digital twins and AI training environments: no published count of how many run at once. Switch to “Machines and minds” to count every human brain’s world model. Sources: Newzoo player counts (2018–2025); Limelight Networks, State of Online Gaming 2019 and 2020 (hours a week); UN World Population Prospects 2024; Roblox annual reports (hours engaged ÷ hours in the year); FlightGlobal (1,270 airline simulators, June 2018); CAE annual reports (network size 2014–2026, utilisation 70–78%); UN World Population Prospects 2024 (medium variant); US time-use survey (9.03 hours in bed); REM 20–25% of sleep.

1015102010251990200020102020203020402050now
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YearAll 500 largest supercomputersAll 500 largest supercomputers, projected
19931.1 × 10¹² FLOPS
19942.3 × 10¹² FLOPS
19953.9 × 10¹² FLOPS
19965.9 × 10¹² FLOPS
19971.3 × 10¹³ FLOPS
19982.3 × 10¹³ FLOPS
19993.9 × 10¹³ FLOPS
20006.4 × 10¹³ FLOPS
20011.1 × 10¹⁴ FLOPS
20022.2 × 10¹⁴ FLOPS
20033.7 × 10¹⁴ FLOPS
20048.1 × 10¹⁴ FLOPS
20051.7 × 10¹⁵ FLOPS
20062.8 × 10¹⁵ FLOPS
20075.0 × 10¹⁵ FLOPS
20081.2 × 10¹⁶ FLOPS
20092.3 × 10¹⁶ FLOPS
20103.2 × 10¹⁶ FLOPS
20115.9 × 10¹⁶ FLOPS
20121.2 × 10¹⁷ FLOPS
20132.3 × 10¹⁷ FLOPS
20142.8 × 10¹⁷ FLOPS
20153.6 × 10¹⁷ FLOPS
20165.7 × 10¹⁷ FLOPS
20177.5 × 10¹⁷ FLOPS
20181.2 × 10¹⁸ FLOPS
20191.6 × 10¹⁸ FLOPS
20202.2 × 10¹⁸ FLOPS
20212.8 × 10¹⁸ FLOPS
20224.4 × 10¹⁸ FLOPS
20235.2 × 10¹⁸ FLOPS
20248.2 × 10¹⁸ FLOPS
20251.4 × 10¹⁹ FLOPS
20261.9 × 10¹⁹ FLOPS1.9 × 10¹⁹ FLOPS
20307.5 × 10¹⁹ FLOPS
20354.2 × 10²⁰ FLOPS
20402.4 × 10²¹ FLOPS
20451.4 × 10²² FLOPS
20507.7 × 10²² FLOPS

Combined Linpack speed of the world’s 500 largest machines, June lists. Most of their time goes to running simulations: climate, materials, fusion, cosmology, weapons, molecules. Growth slowed from tenfold every 3.8 years before 2013 to tenfold every 6.6 years since; the projection carries on from the latest list at the recent rate. The band covers every rate seen over any ten-year stretch. 2050: 7.7 × 10²² (range 5.6 × 10²² to 9.6 × 10²⁵) operations a second. TOP500, Performance Development (sum of Rmax of all 500 systems, June lists), top500.org/statistics/perfdevel.

10110210310410510610719601980200020202040now
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YearPapers using simulationPapers using simulation, projected
195047 papers
1951105 papers
195275 papers
1953121 papers
1954109 papers
1955106 papers
1956108 papers
1957129 papers
1958213 papers
1959244 papers
1960262 papers
1961426 papers
1962517 papers
1963736 papers
1964860 papers
1965983 papers
19661,259 papers
19671,461 papers
19681,740 papers
19692,120 papers
19703,501 papers
19712,825 papers
19723,389 papers
19733,808 papers
19744,239 papers
19754,726 papers
19765,229 papers
19775,880 papers
19786,257 papers
19796,875 papers
19807,549 papers
19817,864 papers
19828,515 papers
19839,517 papers
198410,872 papers
198512,367 papers
198613,544 papers
198715,437 papers
198817,773 papers
198920,152 papers
199023,161 papers
199126,109 papers
199228,868 papers
199331,209 papers
199434,057 papers
199537,476 papers
199641,190 papers
199743,698 papers
199846,776 papers
199950,962 papers
200057,344 papers
200162,246 papers
2002114,667 papers
2003102,545 papers
2004109,496 papers
2005128,784 papers
2006149,005 papers
2007154,542 papers
2008170,916 papers
2009187,596 papers
2010205,418 papers
2011223,917 papers
2012233,914 papers
2013245,876 papers
2014253,642 papers
2015247,138 papers
2016251,770 papers
2017260,018 papers
2018280,800 papers
2019299,533 papers
2020305,034 papers
2021325,897 papers
2022333,370 papers
2023360,122 papers
2024396,783 papers
2025489,071 papers489,071 papers
2030684,807 papers
2035958,879 papers
20401,342,641 papers
20451,879,991 papers
20502,632,400 papers
0%1%2%3%4%19501960197019801990200020102020
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YearShare of all papers
19500.01%
19510.03%
19520.02%
19530.04%
19540.03%
19550.03%
19560.03%
19570.03%
19580.05%
19590.06%
19600.05%
19610.09%
19620.10%
19630.13%
19640.14%
19650.15%
19660.18%
19670.19%
19680.22%
19690.25%
19700.35%
19710.30%
19720.35%
19730.38%
19740.41%
19750.44%
19760.48%
19770.51%
19780.52%
19790.55%
19800.55%
19810.58%
19820.61%
19830.66%
19840.72%
19850.79%
19860.83%
19870.90%
19880.98%
19891.05%
19901.11%
19911.25%
19921.32%
19931.37%
19941.42%
19951.47%
19961.49%
19971.53%
19981.54%
19991.62%
20001.51%
20011.64%
20022.60%
20032.19%
20042.15%
20052.37%
20062.51%
20072.39%
20082.46%
20092.50%
20102.55%
20112.58%
20122.62%
20132.62%
20142.55%
20152.43%
20162.38%
20172.49%
20182.70%
20192.78%
20202.66%
20213.03%
20223.24%
20233.29%
20243.65%
20253.32%

489,071 papers in 2025 mention simulation in the title or abstract, 3.3% of all research, up from 0.03% in 1955: simulation has grown faster than science itself. Since 2000 the count has grown at doubling every 10.3 years; 2050: about 2.6 × 10⁶ a year (range 1.3 × 10⁶ to 1.6 × 10⁸). OpenAlex: works whose title or abstract mentions simulation, and all works, by publication year (retrieved 2 October 2026).

020040060080018001850190019502000
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YearKinds in use
180015 kinds
180515 kinds
181015 kinds
181516 kinds
182016 kinds
182516 kinds
183017 kinds
183517 kinds
184017 kinds
184517 kinds
185017 kinds
185517 kinds
186017 kinds
186517 kinds
187018 kinds
187523 kinds
188024 kinds
188524 kinds
189024 kinds
189524 kinds
190025 kinds
190526 kinds
191029 kinds
191532 kinds
192035 kinds
192538 kinds
193042 kinds
193545 kinds
194047 kinds
194550 kinds
195058 kinds
195578 kinds
1960107 kinds
1965145 kinds
1970199 kinds
1975251 kinds
1980315 kinds
1985385 kinds
1990466 kinds
1995539 kinds
2000628 kinds
2005686 kinds
2010749 kinds
2015794 kinds
2020853 kinds
2025896 kinds
2026896 kinds
05010015020018001850190019502000
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YearNew kinds in the decade
18050 new kinds
18151 new kinds
18251 new kinds
18350 new kinds
18450 new kinds
18550 new kinds
18651 new kinds
18756 new kinds
18850 new kinds
18951 new kinds
19053 new kinds
19156 new kinds
19258 new kinds
19355 new kinds
19459 new kinds
195547 new kinds
196582 new kinds
1975111 new kinds
1985148 new kinds
1995163 new kinds
2005130 new kinds
2015103 new kinds
202556 new kinds

The 896 kinds of simulation catalogued in this section, counted from the year each was first run (15 predate 1800, from the Antikythera mechanism to the orrery and the obstetric phantom). Most began after the electronic computer. The latest decades are still under-counted: a kind usually gets catalogued years after it first runs. The census behind this chart added the most to the newest decades (the 2010s rose from 21 to 103 kinds, the 2020s from 1 to 56), which suggests they're still the least complete. The 2020s point covers only 2020 to 2026. The research chart above, which counts activity rather than kinds, shows no slowdown. There's no projection, for the same reason. Gaming alone puts a simulation in front of 3.58 billion people (2025, Newzoo, Global Games Market Report 2024 (2022–2024) and 2025 forecast via PocketGamer.biz).

How large simulations have become

10510101015102019601980200020202040nowneurons in every human brain alivecells in one human bodystars in the Milky Wayneurons in one human brainevery person alive
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YearCosmology: particlesCosmology: particles, projectedBrain, spiking neuronsBrain, spiking neurons, projectedBrain, detailed neuronsMolecular dynamics: atomsMachine-learned molecular dynamics: atoms
19648.6 × 10²
200110⁹
200510¹⁰
20087.0 × 10¹⁰10⁶10¹²
20123.0 × 10¹¹
20131.7 × 10⁹
20141.1 × 10¹²
20153.1 × 10⁴
20162.0 × 10¹²
20196.0 × 10⁹
20202.1 × 10¹²6.8 × 10¹⁰1.1 × 10⁸
20216.5 × 10¹¹
20244.0 × 10¹²4.0 × 10¹²8.6 × 10¹⁰8.6 × 10¹⁰4.7 × 10¹¹
20255.8 × 10¹²1.7 × 10¹¹9.0 × 10⁶2.9 × 10¹⁰
20268.3 × 10¹²3.4 × 10¹¹1.6 × 10¹²
20303.6 × 10¹³5.1 × 10¹²
20401.4 × 10¹⁵4.7 × 10¹⁵
20505.4 × 10¹⁶4.3 × 10¹⁸

Each dot is a published record: particles in cosmology, neurons in brain simulations, atoms in molecular dynamics. Counts measure size, not detail or speed: a spiking neuron is a few equations, a detailed one thousands, and none of the brain runs went at real-time speed. Projected lines carry each record forward (cosmology tenfold every 6.3 years, spiking-neuron brains tenfold every 3.4 years); each starts from the latest record. They're this site's own trend lines, not forecasts. The band is a fitted range from a handful of records, not a calibrated probability. Classical molecular dynamics hasn't passed its 2008 record of a trillion atoms; machine-learned potentials are closing in at near-quantum accuracy.

MilestoneCountTrendYear
every person alive
UN World Population Prospects 2024
8.2 × 10⁹spiking neuronsreached 2020
neurons in one human brain
Azevedo et al. 2009
8.6 × 10¹⁰spiking neuronsreached 2024
stars in the Milky Way
NASA: 100 to 400 billion
2.0 × 10¹¹cosmology particlesreached 2012
cells in one human body
Bianconi et al. 2013
3.7 × 10¹³cosmology particlesabout 2031
range: 2025 to 2044
neurons in every human brain alive
8.2 billion people × 86 billion neurons
7.0 × 10²⁰spiking neuronsabout 2058
range: 2045 to 2099

A projected year assumes the record keeps growing at its fitted rate. It says nothing about how detailed the simulation is. The last row is the scale of an ancestor simulation of everyone now alive, at the level of single spiking neurons; it still leaves out the chemistry of every synapse, every body and the world around them.

Data retrieved 2026-10-02. Projections: least-squares fits to the logarithm of each series, extended to 2050. Download (JSON).

Reading the taxonomy

  • Domain. What’s being simulated. 18 domains, from fundamental physics to video games, each split into families.
  • Method. How it’s computed. 19 methods, from Monte Carlo to agent-based to real time. Most simulations combine two or three methods.
  • Computing and age. Each entry gives roughly how much computing a serious run uses today, in operations per second (the Sandbox’s unit). It has a confidence tag and the date of the first such simulation.
  • Floor. The smallest thing the simulation tracks. It matches the Sandbox’s matter-floor dial: subatomic, atoms, molecules, cells, bodies, fields, populations, rules.

848 scientific, engineering and training simulations · 93 video game genres · 18 domains

14 interactive models

domainFundamental physics45 types

Quarks, nuclei, plasmas and quantum matter: the smallest systems simulated, and among the most computationally expensive. Fundamental physics page ▸

familyParticles and fields8
Lattice QCDSubatomic
Collider event generationSubatomic
Detector responseSubatomic
Cosmic-ray air showersSubatomic
Accelerator beam dynamicsSubatomic
Neutrino detector simulationSubatomic
Generative calorimeter shower modelsSubatomic
Flow-based sampling for lattice field theorySubatomic
familyNuclei and radiation9
Nuclear structureSubatomic
Reactor core physicsSubatomic
Radiation transportSubatomic
Nuclear criticality safetySubatomic
Radioactivation and decay chainsSubatomic
Fusion breeding blanket neutronicsSubatomic
Nuclear lattice effective field theorySubatomic
Time-dependent nuclear mean-field dynamicsSubatomic
Neutron-star crust pasta dynamicsSubatomic
familyPlasma14
Fusion plasma turbulenceFields
Particle-in-cell plasmaBodies
Plasma equilibrium and stabilityFields
Inertial confinement implosionFields
Magnetic reconnectionFields
Industrial plasma processingMolecules
Laser wakefield accelerationAtoms
Stellarator configuration optimisationFields
Tokamak edge pedestal and ELM modellingFields
Tokamak whole-device modellingFields
Collisionless shock simulationFields
Dusty plasma and Yukawa-system simulationMolecules
One-component plasma simulationSubatomic
Learned plasma control in simulationFields
familyQuantum matter and computers14
Quantum many-body systemsSubatomic
Quantum computer emulationSubatomic
Analogue quantum simulationAtoms
Quantum error correctionSubatomic
Topological quantum matterSubatomic
Ultracold atomic gas dynamicsAtoms
Digital quantum simulation on hardwareSubatomic
Lattice gauge theory on quantum hardwareSubatomic
Neural-network quantum statesSubatomic
Superconducting vortex dynamicsFields
Path-integral Monte Carlo of quantum fluidsAtoms
Stabilizer circuit simulationRules
Learned error-correction decodersRules
Quantum network simulationRules
domainAstronomy and cosmology61 types

The universe from its first minutes to the cosmic web, and the stars, planets and black holes within it. Astronomy and cosmology page ▸

familyThe universe as a whole22
Cosmological N-bodyBodies
Galaxy formationFields
Big Bang nucleosynthesisSubatomic
Cosmic microwave backgroundFields
Cosmic reionizationFields
Intergalactic medium and the Lyman-alpha forestFields
Wave dark matter simulationsFields
Constrained simulations of the local universeFields
Cosmological emulatorsFields
Stellar population synthesisRules
Galactic chemical evolutionRules
Semi-analytic galaxy formationFields
Self-interacting dark matter simulationFields
Massive-neutrino cosmological simulationFields
Modified-gravity structure formationFields
Weak-lensing ray tracing through simulated universesFields
Cosmic string network evolutionFields
Early-universe lattice field dynamicsSubatomic
Galactic cosmic-ray propagationFields
Differentiable cosmological simulationFields
Synthetic sky survey catalogues and imagesFields
Galaxy collision and merger simulationFields
familyStars13
Stellar evolutionFields
Core-collapse supernovaeFields
Star formationFields
Stellar oscillationsFields
Binary star evolutionFields
Stellar atmospheres and spectraFields
Supernova neutrino flavour evolutionSubatomic
Stellar surface convection simulationFields
Common-envelope evolutionFields
Binary population synthesisFields
Collapsar and gamma-ray burst jetsFields
Astrochemical reaction networksMolecules
Interstellar magnetised turbulenceFields
familyPlanets and orbits12
Planet formationBodies
Orbital dynamicsBodies
Planetary and exoplanet atmospheresFields
Planetary interiors and dynamosFields
Impact crateringBodies
Exoplanet detection and characterisationBodies
Giant-impact simulationsFields
Planet population synthesisFields
Exoplanet atmosphere retrievalMolecules
Habitable-zone climate modellingFields
Planetesimal formation by streaming instabilityFields
Planet-disk interaction and migrationFields
familyExtreme gravity and space plasma14
Black hole mergersFields
Accretion discs and jetsFields
Space weatherFields
Neutron star mergersFields
Pulsar magnetospheresFields
Solar interior and dynamoFields
Gravitational-wave template banks from numerical relativityFields
Gravitational-wave mock data challengesRules
Magnetar magnetosphere and flare simulationFields
Black-hole shadow and image renderingFields
Tidal disruption of stars by black holesFields
Kilonova radiative transferFields
Radiation belt modellingFields
Neural inference for gravitational wavesFields
domainEarth and climate61 types

Weather, climate, oceans, ice, earthquakes, floods and fire: the planet as a set of coupled equations. Earth and climate page ▸

familyClimate20
Earth system modelsFields
PalaeoclimateFields
Ice sheets and sea levelFields
Integrated assessment modelsPopulations
Regional climate downscalingFields
Solar geoengineeringFields
World-Earth modelsFields
Global cloud-resolving modelsFields
SuperparameterisationFields
Extreme-event attributionFields
Volunteer-computed perturbed-physics ensemblesFields
Initial-condition large ensemblesFields
Learned climate emulatorsFields
Earth-system digital twinsFields
Radiative-convective climate modelFields
Energy-balance climate modelRules
Dynamic global vegetation and carbon-cycle modellingFields
Coupled carbon-cycle and climate simulationFields
Ocean ecosystem and biogeochemistry modellingFields
Learned subgrid parameterisationFields
familyWeather and air14
Numerical weather predictionFields
Machine-learned weatherFields
Tropical cyclonesFields
Air quality and dispersionFields
Seasonal forecastingFields
Severe convective stormsFields
Generative ensemble weather forecastingFields
Ensemble weather forecastingFields
Atmospheric reanalysisFields
Atmospheric boundary-layer large-eddy simulationFields
Global storm-resolving simulationFields
Mineral dust emission and transportFields
Urban surface energy-balance modellingFields
Thermosphere and ionosphere modellingFields
familyWater13
Ocean circulationFields
Tsunamis and storm surgeFields
Rivers and floodsFields
GroundwaterFields
Sea iceFields
Ocean wave forecastingFields
Flood inundation modellingFields
Coastal and estuarine circulation modellingFields
Marine debris and Lagrangian drift modellingFields
Petroleum and gas reservoir simulationFields
Glacial isostatic adjustment and sea-level fingerprintsFields
Geological carbon-dioxide storage simulationFields
Reactive transport in the subsurfaceFields
familySolid Earth and landscape14
Mantle convection and plate tectonicsFields
Earthquakes and seismic wavesFields
Volcanic eruptions and lava flowsFields
Landscape evolutionFields
Wildfire spreadFields
Landslides and debris flowsFields
Physics-based seismic hazardFields
Geodynamo simulationFields
Full-waveform seismic inversionFields
Spectral-element seismic wave propagationFields
Earthquake-cycle simulationFields
Stochastic earthquake-catalogue modelsRules
Land-surface modelFields
Coupled fire and atmosphere modelsFields
domainChemistry and materials56 types

Electrons, bonds, liquids, crystals and fracture: the behaviour of matter before it is synthesised. Chemistry and materials page ▸

familyElectrons and bonds18
Electronic structureAtoms
Reaction dynamicsAtoms
Computational materials screeningAtoms
Excited states and photochemistryAtoms
Spectroscopy predictionAtoms
Solvation free energyAtoms
Machine-learned interatomic potentialsAtoms
Universal interatomic potentialsAtoms
Quantum chemistry on quantum computersMolecules
Ab initio molecular dynamicsAtoms
Path-integral molecular dynamicsAtoms
Real-time electron dynamicsAtoms
Quantum wavepacket dynamicsMolecules
Transition-state and reaction-path searchAtoms
Automated reaction-mechanism generationMolecules
Quantum Monte Carlo for electronsAtoms
Learned density functionalsAtoms
Neural-network wavefunctions for moleculesAtoms
familyMolecules in motion16
Liquids and solutionsMolecules
Polymers and soft matterMolecules
CombustionFields
Colloids and nanoparticle assemblyMolecules
Glass formationMolecules
Molten salts and ionic liquidsMolecules
Reactive force-field dynamicsAtoms
Metadynamics and enhanced samplingAtoms
Learned equilibrium samplersMolecules
Kinetic Monte CarloAtoms
Coarse-grained molecular dynamicsMolecules
Dissipative particle dynamicsMolecules
Enhanced-sampling free-energy methodsAtoms
Adsorption in porous materialsMolecules
Polymer self-consistent field theoryMolecules
Chain-growth Monte Carlo for polymersMolecules
familySolids14
Magnetism and phase transitionsAtoms
Fracture and defectsAtoms
MicrostructureFields
Granular materialsBodies
Dislocation dynamicsAtoms
Thin film growthAtoms
Radiation-damage cascades in materialsAtoms
Alloy cluster expansionAtoms
Crystal plasticity finite-element modellingFields
Micromagnetic simulationFields
Organic semiconductor charge transportMolecules
Lattice thermal-conductivity calculationAtoms
Diffusion-limited aggregationRules
Generative models of crystalsAtoms
familyReactions, catalysis and electrochemistry8
CatalysisAtoms
Battery and electrochemical cell modellingFields
CorrosionFields
CrystallisationMolecules
Chemical reactor engineeringFields
Polymerisation kineticsMolecules
Fuel-cell membrane and transport modellingFields
Pore-network modellingFields
domainLife and medicine83 types

Proteins, cells, organs, patients and epidemics: biology from the molecular scale to the population. Life and medicine page ▸

familyMolecules of life10
Protein folding and dynamicsAtoms
Molecular docking and drug bindingAtoms
Membranes and ion channelsAtoms
Whole virus particlesAtoms
RNA folding and structureMolecules
Enzyme catalysisAtoms
Coarse-grained DNA and RNA modelsMolecules
Learned protein structure predictionMolecules
Generative protein ensemblesMolecules
Volunteer-computed molecular dynamicsMolecules
familyCells15
Stochastic biochemistryMolecules
Gene regulatory networksMolecules
Metabolic networksMolecules
Whole-cell modelsMolecules
Pattern formationCells
Tissue and tumour growthCells
Cell perturbation-response modelsCells
Tumour evolution agent-based modelsCells
Microbial community metabolic modelsCells
Tumour growth and therapy responseCells
Tumour microenvironment evolutionCells
Tumour-induced blood vessel growthCells
Cancer drug response and resistance dynamicsCells
Blood cell production dynamicsCells
Bacterial colony growth and biofilmsCells
familyBodies28
The heartFields
Blood flowFields
Breathing and airwaysFields
Musculoskeletal biomechanicsBodies
Immune responseCells
PharmacokineticsPopulations
In silico clinical trialsBodies
Cardiac digital twinsBodies
Neural predictive models of sensory brain areasCells
Brain-stimulation field modelsBodies
Virtual-population drug exposure modelsBodies
Gut microbiome community modelsCells
Surgical planning with patient-specific modelsBodies
Heart valve fluid-structure interactionBodies
Bone adaptation and implant remodellingBodies
Musculoskeletal models for surgeryBodies
Radiotherapy dose calculationBodies
Virtual anatomical phantoms for imagingBodies
Magnetic resonance image simulationBodies
Fracture healing simulationBodies
Within-host virus dynamicsCells
Coronary flow reserve from scansBodies
Cochlear mechanicsBodies
Whole-body integrative physiologyBodies
Bioheat transfer and hyperthermiaBodies
Kidney nephron transport modelsBodies
Vocal fold and voice production modelsBodies
Circadian clock modelsBodies
familyPublic health23
Compartment epidemic modelsPopulations
Agent-based epidemicsBodies
Pathogen evolutionPopulations
Disease burden and health economic modellingPopulations
Outbreak genomic epidemiologyPopulations
Environmental and chemical exposure risk assessmentPopulations
Mobility-network epidemic modelsPopulations
Individual-based malaria modelsPopulations
Scenario modelling hubsPopulations
Digital contact-tracing modelsPopulations
Antimicrobial resistance spreadPopulations
Malaria transmission and intervention modelsPopulations
Indoor airborne transmission simulationFields
Tobacco-control policy simulationPopulations
Vaccine allocation optimisationPopulations
Virtual imaging trialsBodies
Epidemics on contact networksPopulations
Mosquito population dynamicsPopulations
Cancer screening microsimulationBodies
Obesity and diet agent-based modelsPopulations
Organ allocation policy simulationPopulations
Ambulance and fire station deployment modelsPopulations
Synthetic patient record generationPopulations
familyDrug discovery and pharmacology7
Predictive toxicologyMolecules
Pharmacodynamic modellingPopulations
Clinical trial design simulationPopulations
Drug repurposing network modelsMolecules
Drug formulation and delivery modellingMolecules
Vaccine antigen designAtoms
Closed-loop diabetes control in silicoBodies
domainEcology, evolution and animal behaviour51 types

Ant colonies, flocks, food webs, forests and genes across generations. Ecology, evolution and animal behaviour page ▸

familyCollective behaviour7
familyIndividual animals6
familyPopulations and ecosystems22
Predator–prey dynamicsPopulations
Food websPopulations
Forest dynamicsBodies
Fisheries and wildlife managementPopulations
Species rangesPopulations
Wildlife diseaseBodies
General ecosystem modelsPopulations
Metapopulation dynamicsPopulations
Individual-based ecological modelsPopulations
Coral reef resilience modelsPopulations
Spatial host-parasitoid and pest latticesPopulations
Fisheries management strategy evaluationPopulations
Trophic mass-balance ecosystem modelsPopulations
Plankton ecosystem modelsPopulations
Lake eutrophication modelsPopulations
Marine larval dispersal and connectivityPopulations
Honeybee colony and landscape modelsPopulations
Pollination service across landscapesFields
Wind seed and pollen dispersal modelsFields
Near-term ecological forecastingPopulations
Size-spectrum ecosystem modelsPopulations
Neutral community modelsPopulations
familyEvolution10
Population geneticsPopulations
Coalescent and phylogenetic simulationPopulations
Origin of lifeMolecules
Host-parasite coevolutionPopulations
Speciation and macroevolution modelsPopulations
Sexual selection and mate choice evolutionPopulations
Adaptive dynamics of coevolutionRules
Gene drive population modelsPopulations
Forward-time genome simulationPopulations
Animal contest strategiesPopulations
familyConservation and reserve design6
Population viability analysisPopulations
Reserve and corridor designPopulations
Reintroduction and translocation planningBodies
Invasive species spreadPopulations
Poaching and anti-poaching patrol gamesRules
Rewilding and trophic cascade modellingPopulations
domainAgriculture and food35 types

Fields, herds, ponds and supply chains, run forward to estimate whether supply will meet demand. Agriculture and food page ▸

familyCrops and soil19
Crop growth and yield modelsPopulations
Soil water and nutrient transportFields
Pest and plant disease spreadPopulations
Irrigation schedulingPopulations
Soil erosion and land degradationFields
Crop breeding simulationPopulations
Precision agriculture optimisationFields
Multi-model crop ensemblesFields
Soil organic carbon turnoverFields
Agricultural catchment pollution modelsFields
Global gridded crop model ensemblesFields
Farm agent-based models of land use and adoptionPopulations
Pesticide resistance management modelsPopulations
Agrivoltaic light-sharing modelsFields
Plant architecture growth modelsBodies
Degree-day pest phenology modelsPopulations
Sterile insect release modelsPopulations
Land-use change agent modelsPopulations
Greenhouse climate modelsFields
familyLivestock and aquaculture7
Livestock herd and feed modelsPopulations
Grazing and pasture managementFields
Aquaculture and fish farmingPopulations
Livestock disease outbreak modelsPopulations
Livestock breeding and geneticsPopulations
Precision livestock monitoringBodies
Aquaculture pond bioenergeticsPopulations
familyFood systems and processing9
Food supply chain simulationPopulations
Famine early warning modelsPopulations
Fermentation process modellingPopulations
Baking and thermal food processingFields
Cold chain and spoilage modellingPopulations
Food safety and traceability simulationPopulations
Predictive food microbiologyCells
Quantitative microbial risk assessmentPopulations
Digestion and gastric flow simulationBodies
domainHuman behaviour and society73 types

Decisions, crowds, opinions, markets, past societies and whole populations. Human behaviour and society page ▸

familyMinds and decisions8
Cognitive architecturesRules
Models of decision-makingRules
Models of learningRules
Social cognition and theory-of-mind modelsRules
Emotion and affect modellingRules
Choice under risk and uncertainty modellingRules
Language-model survey respondentsRules
Language-model behavioural experimentsRules
familySocial dynamics16
Residential sortingBodies
Opinion dynamicsBodies
Cooperation and normsBodies
Diffusion of ideasBodies
Social network formationBodies
Language evolutionBodies
Cultural evolutionPopulations
Language-model agent societiesRules
Populated social-system prototypesRules
Language-model social platform simulationRules
Recommender feedback-loop simulationRules
Language-model user simulation for recommendersRules
Misinformation and rumour spreadPopulations
Migration under climate stressPopulations
Human mobility and migration modelsPopulations
Synthetic population generationPopulations
familyCrowds6
Pedestrian and crowd dynamicsBodies
Crowd emotion and behavioural contagionBodies
Collective action and tipping-point modelsRules
Collective estimation and crowd wisdomRules
Protest mobilisation network modelsBodies
Mass gathering disease risk modellingBodies
familyEconomies and markets19
Macroeconomic modelsPopulations
Agent-based economiesBodies
Financial marketsBodies
Financial riskPopulations
Market and auction designBodies
Artificial societiesBodies
AI-designed economic policy simulationRules
Agent-based exchange simulatorsRules
Housing market agent-based modelsPopulations
Dynamic stochastic general equilibrium modelsRules
Insurance catastrophe modelsPopulations
Financial contagion in interbank networksRules
Kinetic wealth exchange modelsRules
Disaster economic ripple modelsRules
Electricity market agent-based modelsPopulations
Coupled epidemic and economy modelsPopulations
Flash-crash market modelsPopulations
Algorithmic pricing collusionPopulations
Language-model macroeconomic agentsPopulations
familyAnthropology and archaeology6
Reconstructed ancient societiesBodies
Human dispersalPopulations
Hunter-gatherer economiesBodies
Ancient trade and exchangeBodies
Demographic microsimulationBodies
Monument construction and engineering reconstructionBodies
familyPolicy and organisations11
Tax and benefit microsimulationBodies
World modelsPopulations
Organisations and teamsBodies
Computable general equilibrium modellingPopulations
Institutional corruption and integrity modellingRules
Policy diffusion network modelsPopulations
Language-model agent organisationsRules
Language-grounded negotiation agentsRules
Opioid epidemic system dynamicsPopulations
Exploratory modelling under deep uncertaintyRules
Supply-chain dynamics and the bullwhip effectRules
familyLaw, justice and elections7
Electoral and voting system simulationRules
Court and case-flow simulationRules
Sentencing and recidivism risk modellingRules
Policing and patrol deployment simulationBodies
Legislative bargaining and coalition simulationRules
Jury decision-making simulationRules
Crime hotspot dynamicsPopulations
domainEngineering and technology69 types

Airflow over wings, structures under load, chips before fabrication, robots before they are built. Engineering and technology page ▸

familyFlow16
AerodynamicsFields
TurbulenceFields
Physical scale modelsFields
Cavitation simulationFields
Multiphase and pipeline flowFields
Ice accretion simulationFields
Physics-informed neural networksFields
Neural operatorsFields
Graph-network learned simulatorsFields
Learned fluid solversFields
Lattice-gas automata for fluid flowRules
Lattice Boltzmann flow simulationFields
Rarefied-gas direct simulationMolecules
Wind-farm large-eddy simulationFields
Fluid-structure interactionFields
Fire dynamics large-eddy simulationFields
familyStructures and machines10
Structural analysisFields
Crash simulationFields
Multibody dynamicsBodies
Acoustics and vibrationFields
Fatigue and crack growthFields
Tribology and contact mechanicsFields
Topology optimisationFields
Peridynamic fracture modellingFields
Orbital-debris and satellite-collision modellingRules
Co-simulation of linked modelsRules
familyElectronics and computers12
Circuit simulationPopulations
Chip logic simulationRules
ElectromagneticsFields
Computer network simulationRules
Emulation and virtual machinesRules
Semiconductor device simulationAtoms
Network digital twinsRules
Optical lithography simulationFields
Semiconductor process simulationAtoms
Processor thermal modellingFields
Photonic-crystal band-structure calculationFields
Stacked chip thermal modellingFields
familyRobotics and autonomy17
Robot simulationBodies
Autonomous vehicle testingBodies
Swarm roboticsBodies
Digital twinsBodies
Planetary rover mobilityBodies
Exoskeleton and prosthetic controlBodies
GPU-parallel robot learning environmentsBodies
Domain-randomised sim-to-real trainingBodies
Differentiable physics simulationBodies
Adversarial driving-scenario generationBodies
Open driving simulators with sensor modelsBodies
Learned legged locomotionBodies
Learned humanoid locomotionBodies
Drone flight simulationBodies
Learned drone racingBodies
Soft robot simulationBodies
Tactile sensor simulationBodies
familySpaceflight and energy8
Spacecraft trajectoriesBodies
Atmospheric entryFields
Batteries and fuel cellsFields
Rocket engine simulationFields
Spacecraft thermal and power simulationBodies
Solar and wind farm yield simulationFields
Mega-constellation collision riskRules
Conjunction collision probabilityRules
familyManufacturing and materials processing6
Metal casting and solidificationFields
Welding simulationFields
Additive manufacturing simulationFields
Metal forming and stampingFields
Machining simulationFields
Injection moulding simulationFields
domainCities, infrastructure and operations42 types

Traffic, queues, supply chains, water, power and the built environment. Cities, infrastructure and operations page ▸

familyMovement11
familyQueues and logistics11
familyInfrastructure12
Power gridsPopulations
Water and drainage networksFields
Building energy and daylightFields
Infrastructure interdependenceBodies
Waste collection and treatment simulationBodies
District heating and cooling networksFields
Power-system electromagnetic transientsFields
Energy-system capacity-planning modelsRules
Agent-based electricity marketsPopulations
Cascading-blackout modelsPopulations
Smart-grid co-simulationPopulations
Gas pipeline network transientsFields
familyTelecommunications and the internet8
Mobile network planningFields
Internet backbone and cable resilienceRules
Data centre facility simulationFields
Satellite broadband constellation simulationBodies
Telecom traffic engineeringRules
Smart-city sensor network simulationRules
Internet worm propagation modelsRules
Vehicular network simulationPopulations
domainMinds, brains and artificial worlds42 types

Neurons, brains, artificial life, and the simulated worlds in which machines learn. Minds, brains and artificial worlds page ▸

familyBrains11
Detailed neuron modelsCells
Large-scale brain circuitsCells
Whole-brain network modelsPopulations
Simulated small organismsCells
Neuromorphic hardware simulationCells
Brain disease and seizure spreadPopulations
Connectome-constrained whole-brain modelsCells
Neural mass and field modelsCells
Functional spiking brain modelsCells
Attractor memory networksCells
Connectome-based insect brain modelsCells
familyArtificial life and complexity14
familyWorlds for artificial minds17
Reinforcement learning environmentsBodies
Multi-agent AI societiesBodies
Synthetic training dataBodies
Learned world modelsFields
Self-play strategy trainingRules
AI safety red-teaming environmentsRules
Embodied household simulatorsBodies
Open-ended environment generationRules
Simulated web environments for agentsRules
Recommender-system simulatorsRules
Neural game enginesRules
Interactive generative worldsRules
Learned real-world interactive simulatorsRules
Generative driving world modelsRules
Simulated robot soccerPopulations
Software engineering agent sandboxesRules
Desktop computer agent environmentsRules
domainMathematics and computation46 types

Numbers, proofs, graphs and machines, investigated by computation as well as by deduction. Mathematics and computation page ▸

familyPure mathematics by computer15
Random matrix experimentsRules
Random graph experimentsRules
Percolation simulationRules
Experimental mathematics searchesRules
Monte Carlo estimation of constantsRules
Computational number theory searchesRules
Chaotic-attractor numericsRules
Nonlinear lattice experimentsRules
Soliton numerical experimentsRules
Fractal-set renderingRules
Sandpile self-organised criticalityRules
Riemann zeta zero computationRules
Digits of pi by computerRules
AI-guided conjecture discoveryRules
Learned algorithm and construction searchRules
familyProof, logic and security16
Model checkingRules
Automated theorem proving searchRules
SAT and constraint solvingRules
Cryptographic attack modellingRules
Side-channel leakage simulationRules
Security protocol verificationRules
Computer-assisted proof by exhaustive case checkingRules
Validated numericsRules
Turing-machine enumerationRules
Statistical model checkingRules
Fuzz testingRules
Symbolic executionRules
Abstract interpretationRules
Bounded model checkingRules
Property-based random testingRules
Neural network verificationRules
familySystems and machines15
Computer architecture simulationRules
Distributed systems and consensus simulationRules
Storage systems simulationRules
Operating system scheduler simulationRules
Compiler and program optimisation searchRules
Empirical algorithm performance testingRules
Language-model program executionRules
Blockchain consensus simulationPopulations
Parallel discrete-event simulationRules
Graphics processor architecture simulationRules
FPGA-accelerated system simulationRules
Full-system simulationRules
Lightweight network emulationRules
Simulated annealingRules
Approximate Bayesian computationRules
domainMinds as simulators45 types

The simulations that brains run: dreaming, imagining, modelling other minds, play, and building models of the body and the world. Minds as simulators page ▸

familySleep and dreaming7
REM dreamingRules
Lucid dreamingRules
Hippocampal replay in ratsCells
Threat-simulation theory of dreamsRules
Sleep-dependent memory consolidationRules
Hypnagogic imageryRules
Hippocampal preplayCells
familyImagination and planning13
Mental rehearsal in athletesBodies
Episodic future thinkingRules
Counterfactual thinkingRules
Mental rotationRules
Mental navigationRules
Mind-wandering and daydreamingRules
Constructive episodic simulationBodies
Motor imageryBodies
Visual mental imageryBodies
Affective forecastingBodies
Mental models of reasoningBodies
Vicarious trial and errorBodies
Future planning in animalsBodies
familyOther minds7
Theory of mindRules
Empathy as simulation theoryBodies
Mirror systemsCells
Audience designRules
Visual perspective-takingRules
Joint attentionRules
Fiction as social simulationBodies
familyPlay and pretence6
Children's pretend playRules
Animal play as practiceBodies
Imaginary companionsRules
Sociodramatic playRules
ParacosmsRules
Object play in primatesBodies
familyThe brain's world model12
Predictive processingRules
Motor forward modelsBodies
The body schemaBodies
Hallucination as uncontrolled predictionRules
Blind-spot filling-inRules
InteroceptionBodies
Thought as simulated actionBodies
Grounded cognitionBodies
The phenomenal self-modelBodies
Body ownership illusionsBodies
Embodied language simulationBodies
The intuitive physics engineBodies
domainTraining simulators29 types

Simulations with a person in the loop: cockpits, operating theatres, control rooms and bridges. Training simulators page ▸

familyVehicles6
Full-flight simulatorsBodies
Driving and rail simulatorsBodies
Ship bridge simulatorsBodies
Spaceflight and mission controlBodies
Heavy equipment simulatorsBodies
Diving and submersible simulatorsBodies
familyMedicine15
Surgical simulatorsFields
Patient simulatorsBodies
Dental simulatorsFields
Childbirth simulatorsBodies
Anaesthesia simulatorsBodies
Paramedic and mass-casualty triage trainingBodies
Virtual human patientsBodies
Agent hospitalsRules
Catheter and endovascular simulatorsBodies
Structured clinical examinationsRules
Ultrasound training simulatorsBodies
Robotic surgery simulatorsBodies
Eye surgery simulatorsBodies
Endoscopy simulatorsBodies
Language-model simulated studentsRules
familyControl and crisis8
Control-room simulatorsPopulations
Emergency exercisesRules
Business simulationsPopulations
Air traffic control simulatorsBodies
Negotiation and diplomacy training simulationsRules
Emergency incident command simulatorsBodies
Language-model conflict rehearsalRules
Mass-casualty exercisesPopulations
domainBefore computers41 types

Simulation before the transistor: gears, water, sand and rehearsal as stand-ins for the real system. Before computers page ▸

familyModels of the heavens8
familyScale models and tanks9
Ship-model towing tankFields
Physical river basin modelFields
Harbour and estuary modelFields
Dam and spillway modelFields
Structural scale modelBodies
Architectural acoustic scale modelFields
Hele-Shaw cellFields
Hanging-chain arch modelFields
Soap film minimal-surface modelsFields
familyAnalogue computers10
Mechanical differential analyserPopulations
Tide-predicting machinePopulations
Hydraulic economy modelPopulations
Electrical network analyserPopulations
Mechanical harmonic analyserPopulations
Analogue fire-control computerBodies
Galton boardRules
Buffon's needleRules
Iron wire nerve modelCells
Cybernetic tortoisesBodies
familyTables, boards and rehearsals6
familyBodies and manikins8
Anatomical modelsBodies
Obstetric phantomBodies
Early resuscitation manikinsBodies
Crash-test dummiesBodies
MoulageBodies
Ballistic gelatin blocksBodies
AutomataBodies
Motion platformsBodies
domainDefence and conflict35 types

War games, combat models, military trainers and weapons physics: the origin of many of the methods in this taxonomy. Defence and conflict page ▸

familyWar games and analysis14
Professional war gamesRules
Political–military crisis gamesRules
Historical war gamesBodies
Combat and campaign modelsPopulations
Agent-based combat modelsBodies
Military logisticsBodies
Deterrence and arms racesPopulations
Models of civil conflictBodies
Language-model wargame agentsRules
Swarm combat simulationPopulations
Computer virus and malware epidemicsPopulations
Search and rescue drift planningFields
Naval salvo exchange modelsRules
Anti-submarine search theoryPopulations
familyMilitary training7
Military flight and mission simulatorsBodies
Vehicle and crew trainersBodies
Networked training exercisesBodies
Marksmanship and use-of-force trainersBodies
Cyber rangesRules
Combat medic trainersBodies
Autonomous cyber-defence gymsRules
familyWeapons physics and protection7
Nuclear stockpile simulationFields
BallisticsBodies
Blast and impact protectionFields
Radar and sensor performanceFields
Directed energy weapon simulationFields
Torpedo and underwater weapon simulationFields
Chemical, biological and radiological hazard plumesFields
familyConsequences of war7
Climate effects of nuclear warFields
Displacement and refugee flowsBodies
Casualty and humanitarian responseBodies
Landmine and unexploded ordnance clearance planningPopulations
War economic and reconstruction modellingPopulations
Sanctions and economic warfare modellingPopulations
Biological attack response modelsPopulations
domainFilm, media and art34 types

Cloth, smoke, crowds and light, generated from physical models rather than animated by hand. Film, media and art page ▸

familySimulated physical media10
Cloth simulationFields
Hair and fur simulationFields
Fluid and smoke simulation for effectsFields
Destruction and debris simulationBodies
Muscle and skin deformationFields
Rigid body dynamics for animationBodies
Position-based dynamicsBodies
Ocean surface synthesisFields
Particle system effectsFields
Snow and granular material simulationFields
familyPopulated and built worlds15
Digital crowd simulationBodies
Digital humans and facesFields
Procedural cities and landscapesRules
Virtual production setsFields
Digital ecosystems and vegetationBodies
Atmospheric and sky simulationFields
Neural avatarsBodies
Virtual idols and influencersBodies
Virtual concertsPopulations
Digital de-ageingBodies
Performance-captured digital charactersBodies
L-system plant modellingCells
MachinimaRules
Animatronic figuresBodies
Physics-based character controlBodies
familyLight and sound9
Physically based light transportFields
Sound propagation and acousticsFields
Physical modelling synthesis of instrumentsFields
Generative art systemsRules
Procedural and generative musicRules
Procedural texture and material generationRules
Physically based sound effectsFields
Live-coded music and visualsRules
Neural scene renderingFields
domainVideo games93 types

Every video game simulates something. The genres here are sorted by what they model and what they leave out. Video games page ▸

familyVehicles and machines11
Flight simulationBodies
Spaceflight simulationBodies
Racing simulationBodies
Arcade racingBodies
Driving and transport simulationBodies
Naval and submarine simulationBodies
Job and machinery simulationBodies
Open-city drivingFields
Flight simulation over streamed EarthFields
Soft-body vehicle crash simulationBodies
Mech combat simulationBodies
familyLife and people8
Life simulationBodies
Virtual petsBodies
Farming and village lifeBodies
Relationship simulationRules
Social hangout worldsBodies
Dating simulationRules
Parenting and family lifeBodies
Surgery and medical gamesBodies
familySystems and societies9
City buildingBodies
Colony simulationBodies
Management and tycoonBodies
God gamesBodies
Ecosystem and evolution gamesBodies
Automation and factory buildingBodies
Idle and incrementalPopulations
Social deduction gamesPopulations
Station systems simulationFields
familyStrategy7
Grand strategyPopulations
4X strategyPopulations
Real-time strategyBodies
Hex-and-counter war gamesPopulations
TacticsBodies
Tower defenceBodies
Auto-battlersPopulations
familyWorlds and sandboxes9
Block and voxel sandboxesBodies
Survival and craftingBodies
Physics sandboxes and buildingBodies
Falling-sand gamesFields
Space exploration and tradingBodies
Level and world creation toolsRules
Terrarium and habitat sandboxesBodies
Agent-based game playtestingRules
User-generated game platformsPopulations
familyRole-playing and story10
Role-playing gamesBodies
Massively multiplayer worldsBodies
Immersive simulationBodies
Open-world adventureBodies
RoguelikesRules
Interactive fictionRules
Visual novels and narrative gamesRules
Exploration and walkingBodies
Adventure and point-and-clickRules
Alternate reality gamesPopulations
familyAction and skill10
PlatformersBodies
Action adventureBodies
ShootersBodies
Fighting gamesBodies
Tactical military simulationBodies
StealthBodies
Team arena gamesBodies
Rhythm gamesRules
Battle royaleBodies
Extraction shootersBodies
familySports9
Sports simulationBodies
Sports managementBodies
Fitness and motion gamesBodies
Extreme and action sportsBodies
Golf simulationBodies
Combat sports simulationBodies
Racket and ball sportsBodies
Fishing simulationBodies
Hunting simulationBodies
familyPuzzle and abstract10
Physics puzzlesBodies
Logic and falling-block puzzlesRules
Board and card game adaptationsRules
Word and letter puzzlesRules
Match-three and tile-swap puzzlesRules
Hidden-object and spot-the-differenceRules
Number and grid logic puzzlesRules
Escape-room puzzlesRules
Programming battle gamesRules
Hacking simulationRules
familyImmersive hardware10
Virtual realityBodies
Augmented and location-basedBodies
Motion-controller gamesBodies
Haptic and force-feedback gamesBodies
Location-based and arcade VRBodies
Cockpit and rig simulationBodies
Biometric-adaptive gamesBodies
Virtual reality social worldsBodies
Augmented reality petsBodies
Cloud-streamed gamesRules