Simulation Hypothesis

Everything on this site · the map

This site works out what it would take to simulate a world. It doesn’t argue that we’re in one. The pages below are grouped by what they do.

Trees

Sandbox and tools

Field guides

  • Entities · 44 minds and possible minds, in order of evidence
  • Sentience criteria for animals · the eight criteria from the 2021 review that led UK law to recognise octopuses and crabs as sentient, and what the review found
  • How directed time is estimated · how the Entities charts weigh religions, states, parties and corporations by how much of their members’ waking time they direct. Every practice, survey share and source is listed
  • Consciousness indicators for AI · the fourteen indicators from Butlin, Long and colleagues (2023), taken from six scientific theories of consciousness
  • Simulations · 18 domains of the simulations people actually run
  • Simulations by floor · every simulation sorted by the smallest entity it tracks, from quarks up to pure rules
  • Simulations by method · the same taxonomy sorted by computational method, from Monte Carlo to agent-based to real-time
  • Simulations by era · when the first simulation of each kind ran, from orreries and war games to the present
  • Simulations by cost · how much computing each kind of simulation uses, from no computer at all to the largest machines on Earth

Reference

  • Library · 55 terms, each with a definition and what it does in the model
  • Thinkers · 14 thinkers, each with its matching sandbox dial
  • Guided routes · five minutes, an hour, or for research
  • Objections · the standard objections, and where the computing model stops
  • Tests · proposed experiments and physical bounds, and what each one found
  • Reading · annotated further reading, with difficulty tags
  • Method · how each total is worked out, with sources

About the site

  • What runs here · no cookies, no accounts, one page counter
  • Home · what this is, and three ways in