Simulation Hypothesis

Simulations by method · 941 simulations

How the computing gets done. Most simulations mix two or three methods, so they show up under each.

methodFirst principles34

Solve the quantum equations for the electrons directly, with no parameters fitted to experiment beyond the fundamental constants (density functional theory, coupled cluster).

domainFundamental physics7
Nuclear structureSubatomic
Time-dependent nuclear mean-field dynamicsSubatomic
Quantum many-body systemsSubatomic
Topological quantum matterSubatomic
Digital quantum simulation on hardwareSubatomic
Lattice gauge theory on quantum hardwareSubatomic
Path-integral Monte Carlo of quantum fluidsAtoms
domainChemistry and materials18
Electronic structureAtoms
Reaction dynamicsAtoms
Computational materials screeningAtoms
Excited states and photochemistryAtoms
Spectroscopy predictionAtoms
Solvation free energyAtoms
Quantum chemistry on quantum computersMolecules
Ab initio molecular dynamicsAtoms
Real-time electron dynamicsAtoms
Quantum wavepacket dynamicsMolecules
Transition-state and reaction-path searchAtoms
Quantum Monte Carlo for electronsAtoms
Learned density functionalsAtoms
Neural-network wavefunctions for moleculesAtoms
Alloy cluster expansionAtoms
Lattice thermal-conductivity calculationAtoms
Generative models of crystalsAtoms
CatalysisAtoms
domainLife and medicine1
domainEngineering and technology2
Semiconductor device simulationAtoms
Batteries and fuel cellsFields
domainMathematics and computation6
methodLattice field theory8

Discretise spacetime as a four-dimensional grid and place the quantum fields on its sites.

domainFundamental physics4
Lattice QCDSubatomic
Flow-based sampling for lattice field theorySubatomic
Nuclear lattice effective field theorySubatomic
Lattice gauge theory on quantum hardwareSubatomic
domainAstronomy and cosmology1
Early-universe lattice field dynamicsSubatomic
domainChemistry and materials1
Alloy cluster expansionAtoms
domainEcology, evolution and animal behaviour1
Spatial host-parasitoid and pest latticesPopulations
domainEngineering and technology1
Lattice Boltzmann flow simulationFields
methodMolecular dynamics27

Integrate Newton’s equations of motion for every atom in steps of about a femtosecond, using a force field for the interatomic interactions.

domainFundamental physics3
Neutron-star crust pasta dynamicsSubatomic
Dusty plasma and Yukawa-system simulationMolecules
One-component plasma simulationSubatomic
domainChemistry and materials16
Reaction dynamicsAtoms
Machine-learned interatomic potentialsAtoms
Ab initio molecular dynamicsAtoms
Path-integral molecular dynamicsAtoms
Liquids and solutionsMolecules
Polymers and soft matterMolecules
Colloids and nanoparticle assemblyMolecules
Glass formationMolecules
Molten salts and ionic liquidsMolecules
Reactive force-field dynamicsAtoms
Metadynamics and enhanced samplingAtoms
Learned equilibrium samplersMolecules
Coarse-grained molecular dynamicsMolecules
Enhanced-sampling free-energy methodsAtoms
Fracture and defectsAtoms
Radiation-damage cascades in materialsAtoms
domainLife and medicine8
Protein folding and dynamicsAtoms
Molecular docking and drug bindingAtoms
Membranes and ion channelsAtoms
Whole virus particlesAtoms
Enzyme catalysisAtoms
Coarse-grained DNA and RNA modelsMolecules
Volunteer-computed molecular dynamicsMolecules
Vaccine antigen designAtoms
methodMonte Carlo128

Repeated sampling: run the process many times with random choices and estimate the quantity of interest from the statistics.

domainFundamental physics22
Lattice QCDSubatomic
Collider event generationSubatomic
Detector responseSubatomic
Cosmic-ray air showersSubatomic
Neutrino detector simulationSubatomic
Flow-based sampling for lattice field theorySubatomic
Nuclear structureSubatomic
Reactor core physicsSubatomic
Radiation transportSubatomic
Nuclear criticality safetySubatomic
Radioactivation and decay chainsSubatomic
Fusion breeding blanket neutronicsSubatomic
Nuclear lattice effective field theorySubatomic
Dusty plasma and Yukawa-system simulationMolecules
One-component plasma simulationSubatomic
Quantum many-body systemsSubatomic
Quantum error correctionSubatomic
Topological quantum matterSubatomic
Neural-network quantum statesSubatomic
Path-integral Monte Carlo of quantum fluidsAtoms
Stabilizer circuit simulationRules
Learned error-correction decodersRules
domainAstronomy and cosmology8
Cosmic microwave backgroundFields
Synthetic sky survey catalogues and imagesFields
Core-collapse supernovaeFields
Binary population synthesisFields
Exoplanet detection and characterisationBodies
Exoplanet atmosphere retrievalMolecules
Kilonova radiative transferFields
Neural inference for gravitational wavesFields
domainEarth and climate4
Numerical weather predictionFields
Seasonal forecastingFields
Ensemble weather forecastingFields
Stochastic earthquake-catalogue modelsRules
domainChemistry and materials18
Path-integral molecular dynamicsAtoms
Quantum Monte Carlo for electronsAtoms
Neural-network wavefunctions for moleculesAtoms
Polymers and soft matterMolecules
Colloids and nanoparticle assemblyMolecules
Metadynamics and enhanced samplingAtoms
Kinetic Monte CarloAtoms
Enhanced-sampling free-energy methodsAtoms
Adsorption in porous materialsMolecules
Chain-growth Monte Carlo for polymersMolecules
Magnetism and phase transitionsAtoms
MicrostructureFields
Thin film growthAtoms
Alloy cluster expansionAtoms
Organic semiconductor charge transportMolecules
Diffusion-limited aggregationRules
CorrosionFields
CrystallisationMolecules
domainLife and medicine11
Molecular docking and drug bindingAtoms
RNA folding and structureMolecules
In silico clinical trialsBodies
Radiotherapy dose calculationBodies
Virtual anatomical phantoms for imagingBodies
Disease burden and health economic modellingPopulations
Environmental and chemical exposure risk assessmentPopulations
Virtual imaging trialsBodies
Predictive toxicologyMolecules
Clinical trial design simulationPopulations
Vaccine antigen designAtoms
domainEcology, evolution and animal behaviour9
Fisheries and wildlife managementPopulations
Species rangesPopulations
Fisheries management strategy evaluationPopulations
Near-term ecological forecastingPopulations
Neutral community modelsPopulations
Population geneticsPopulations
Speciation and macroevolution modelsPopulations
Population viability analysisPopulations
Reserve and corridor designPopulations
domainAgriculture and food1
Quantitative microbial risk assessmentPopulations
domainHuman behaviour and society13
Choice under risk and uncertainty modellingRules
Synthetic population generationPopulations
Collective estimation and crowd wisdomRules
Macroeconomic modelsPopulations
Financial riskPopulations
Insurance catastrophe modelsPopulations
Kinetic wealth exchange modelsRules
Demographic microsimulationBodies
Tax and benefit microsimulationBodies
Exploratory modelling under deep uncertaintyRules
Electoral and voting system simulationRules
Court and case-flow simulationRules
Sentencing and recidivism risk modellingRules
domainEngineering and technology3
Rarefied-gas direct simulationMolecules
Mega-constellation collision riskRules
Conjunction collision probabilityRules
domainCities, infrastructure and operations6
domainMathematics and computation17
Random matrix experimentsRules
Random graph experimentsRules
Percolation simulationRules
Experimental mathematics searchesRules
Monte Carlo estimation of constantsRules
Computational number theory searchesRules
Automated theorem proving searchRules
SAT and constraint solvingRules
Cryptographic attack modellingRules
Side-channel leakage simulationRules
Statistical model checkingRules
Fuzz testingRules
Property-based random testingRules
Compiler and program optimisation searchRules
Empirical algorithm performance testingRules
Simulated annealingRules
Approximate Bayesian computationRules
domainBefore computers1
domainDefence and conflict8
Historical war gamesBodies
Combat and campaign modelsPopulations
Models of civil conflictBodies
Search and rescue drift planningFields
Anti-submarine search theoryPopulations
Nuclear stockpile simulationFields
Radar and sensor performanceFields
Landmine and unexploded ordnance clearance planningPopulations
domainFilm, media and art1
Physically based light transportFields
domainVideo games6
Dating simulationRules
Hex-and-counter war gamesPopulations
TacticsBodies
Role-playing gamesBodies
RoguelikesRules
Sports managementBodies
methodParticles and N-body67

Track many discrete bodies and the forces between them: stars, dark-matter clumps, grains of sand, plasma charges.

domainFundamental physics8
Accelerator beam dynamicsSubatomic
Neutron-star crust pasta dynamicsSubatomic
Fusion plasma turbulenceFields
Particle-in-cell plasmaBodies
Magnetic reconnectionFields
Industrial plasma processingMolecules
Laser wakefield accelerationAtoms
Collisionless shock simulationFields
domainAstronomy and cosmology22
Cosmological N-bodyBodies
Galaxy formationFields
Cosmic reionizationFields
Intergalactic medium and the Lyman-alpha forestFields
Constrained simulations of the local universeFields
Cosmological emulatorsFields
Self-interacting dark matter simulationFields
Massive-neutrino cosmological simulationFields
Modified-gravity structure formationFields
Weak-lensing ray tracing through simulated universesFields
Differentiable cosmological simulationFields
Galaxy collision and merger simulationFields
Star formationFields
Common-envelope evolutionFields
Planet formationBodies
Orbital dynamicsBodies
Impact crateringBodies
Giant-impact simulationsFields
Planetesimal formation by streaming instabilityFields
Space weatherFields
Pulsar magnetospheresFields
Tidal disruption of stars by black holesFields
domainEarth and climate3
Air quality and dispersionFields
Marine debris and Lagrangian drift modellingFields
Landslides and debris flowsFields
domainChemistry and materials5
Coarse-grained molecular dynamicsMolecules
Dissipative particle dynamicsMolecules
Granular materialsBodies
Dislocation dynamicsAtoms
Radiation-damage cascades in materialsAtoms
domainLife and medicine2
Radiotherapy dose calculationBodies
Indoor airborne transmission simulationFields
domainEcology, evolution and animal behaviour2
Locust marching bandsPopulations
Marine larval dispersal and connectivityPopulations
domainHuman behaviour and society1
Kinetic wealth exchange modelsRules
domainEngineering and technology6
Graph-network learned simulatorsFields
Lattice-gas automata for fluid flowRules
Rarefied-gas direct simulationMolecules
Peridynamic fracture modellingFields
Orbital-debris and satellite-collision modellingRules
Mega-constellation collision riskRules
domainMathematics and computation1
Nonlinear lattice experimentsRules
domainMinds as simulators1
The intuitive physics engineBodies
domainDefence and conflict3
Swarm combat simulationPopulations
Search and rescue drift planningFields
Chemical, biological and radiological hazard plumesFields
domainFilm, media and art8
Fluid and smoke simulation for effectsFields
Destruction and debris simulationBodies
Rigid body dynamics for animationBodies
Position-based dynamicsBodies
Particle system effectsFields
Snow and granular material simulationFields
Physically based light transportFields
Sound propagation and acousticsFields
domainVideo games5
Soft-body vehicle crash simulationBodies
Physics sandboxes and buildingBodies
Tactical military simulationBodies
Extreme and action sportsBodies
Physics puzzlesBodies
methodContinuum fields221

Treat matter as a continuous fluid or solid, express it as partial differential equations, and solve them on a mesh (finite element, finite volume, spectral).

domainFundamental physics13
Reactor core physicsSubatomic
Time-dependent nuclear mean-field dynamicsSubatomic
Fusion plasma turbulenceFields
Particle-in-cell plasmaBodies
Plasma equilibrium and stabilityFields
Inertial confinement implosionFields
Magnetic reconnectionFields
Industrial plasma processingMolecules
Stellarator configuration optimisationFields
Tokamak edge pedestal and ELM modellingFields
Tokamak whole-device modellingFields
Collisionless shock simulationFields
Superconducting vortex dynamicsFields
domainAstronomy and cosmology37
Galaxy formationFields
Cosmic reionizationFields
Intergalactic medium and the Lyman-alpha forestFields
Wave dark matter simulationsFields
Constrained simulations of the local universeFields
Massive-neutrino cosmological simulationFields
Modified-gravity structure formationFields
Cosmic string network evolutionFields
Galactic cosmic-ray propagationFields
Core-collapse supernovaeFields
Star formationFields
Stellar atmospheres and spectraFields
Supernova neutrino flavour evolutionSubatomic
Stellar surface convection simulationFields
Common-envelope evolutionFields
Collapsar and gamma-ray burst jetsFields
Interstellar magnetised turbulenceFields
Planet formationBodies
Planetary and exoplanet atmospheresFields
Planetary interiors and dynamosFields
Impact crateringBodies
Giant-impact simulationsFields
Habitable-zone climate modellingFields
Planetesimal formation by streaming instabilityFields
Planet-disk interaction and migrationFields
Black hole mergersFields
Accretion discs and jetsFields
Space weatherFields
Neutron star mergersFields
Pulsar magnetospheresFields
Solar interior and dynamoFields
Gravitational-wave template banks from numerical relativityFields
Magnetar magnetosphere and flare simulationFields
Black-hole shadow and image renderingFields
Tidal disruption of stars by black holesFields
Kilonova radiative transferFields
Radiation belt modellingFields
domainEarth and climate48
Earth system modelsFields
PalaeoclimateFields
Ice sheets and sea levelFields
Regional climate downscalingFields
Solar geoengineeringFields
Global cloud-resolving modelsFields
SuperparameterisationFields
Radiative-convective climate modelFields
Coupled carbon-cycle and climate simulationFields
Learned subgrid parameterisationFields
Numerical weather predictionFields
Tropical cyclonesFields
Air quality and dispersionFields
Seasonal forecastingFields
Severe convective stormsFields
Ensemble weather forecastingFields
Atmospheric reanalysisFields
Atmospheric boundary-layer large-eddy simulationFields
Global storm-resolving simulationFields
Mineral dust emission and transportFields
Urban surface energy-balance modellingFields
Thermosphere and ionosphere modellingFields
Ocean circulationFields
Tsunamis and storm surgeFields
Rivers and floodsFields
GroundwaterFields
Sea iceFields
Ocean wave forecastingFields
Flood inundation modellingFields
Coastal and estuarine circulation modellingFields
Marine debris and Lagrangian drift modellingFields
Petroleum and gas reservoir simulationFields
Glacial isostatic adjustment and sea-level fingerprintsFields
Geological carbon-dioxide storage simulationFields
Reactive transport in the subsurfaceFields
Mantle convection and plate tectonicsFields
Earthquakes and seismic wavesFields
Volcanic eruptions and lava flowsFields
Landscape evolutionFields
Wildfire spreadFields
Landslides and debris flowsFields
Physics-based seismic hazardFields
Geodynamo simulationFields
Full-waveform seismic inversionFields
Spectral-element seismic wave propagationFields
Earthquake-cycle simulationFields
Land-surface modelFields
Coupled fire and atmosphere modelsFields
domainChemistry and materials12
Real-time electron dynamicsAtoms
CombustionFields
Polymer self-consistent field theoryMolecules
MicrostructureFields
Dislocation dynamicsAtoms
Crystal plasticity finite-element modellingFields
Micromagnetic simulationFields
Battery and electrochemical cell modellingFields
CorrosionFields
CrystallisationMolecules
Chemical reactor engineeringFields
Fuel-cell membrane and transport modellingFields
domainLife and medicine21
Pattern formationCells
Tumour growth and therapy responseCells
Tumour-induced blood vessel growthCells
Bacterial colony growth and biofilmsCells
The heartFields
Blood flowFields
Breathing and airwaysFields
Cardiac digital twinsBodies
Brain-stimulation field modelsBodies
Surgical planning with patient-specific modelsBodies
Heart valve fluid-structure interactionBodies
Bone adaptation and implant remodellingBodies
Magnetic resonance image simulationBodies
Fracture healing simulationBodies
Coronary flow reserve from scansBodies
Cochlear mechanicsBodies
Bioheat transfer and hyperthermiaBodies
Kidney nephron transport modelsBodies
Vocal fold and voice production modelsBodies
Indoor airborne transmission simulationFields
Drug formulation and delivery modellingMolecules
domainEcology, evolution and animal behaviour7
Termite mound buildingBodies
Bacterial swarming and quorum sensingCells
Animal locomotionFields
Marine larval dispersal and connectivityPopulations
Pollination service across landscapesFields
Wind seed and pollen dispersal modelsFields
Size-spectrum ecosystem modelsPopulations
domainAgriculture and food6
Soil water and nutrient transportFields
Soil erosion and land degradationFields
Agricultural catchment pollution modelsFields
Agrivoltaic light-sharing modelsFields
Baking and thermal food processingFields
Digestion and gastric flow simulationBodies
domainHuman behaviour and society1
Pedestrian and crowd dynamicsBodies
domainEngineering and technology37
AerodynamicsFields
TurbulenceFields
Cavitation simulationFields
Multiphase and pipeline flowFields
Ice accretion simulationFields
Learned fluid solversFields
Lattice Boltzmann flow simulationFields
Wind-farm large-eddy simulationFields
Fluid-structure interactionFields
Fire dynamics large-eddy simulationFields
Structural analysisFields
Crash simulationFields
Acoustics and vibrationFields
Fatigue and crack growthFields
Tribology and contact mechanicsFields
Topology optimisationFields
Peridynamic fracture modellingFields
ElectromagneticsFields
Semiconductor device simulationAtoms
Optical lithography simulationFields
Semiconductor process simulationAtoms
Processor thermal modellingFields
Photonic-crystal band-structure calculationFields
Stacked chip thermal modellingFields
Digital twinsBodies
Planetary rover mobilityBodies
Soft robot simulationBodies
Atmospheric entryFields
Batteries and fuel cellsFields
Rocket engine simulationFields
Solar and wind farm yield simulationFields
Metal casting and solidificationFields
Welding simulationFields
Additive manufacturing simulationFields
Metal forming and stampingFields
Machining simulationFields
Injection moulding simulationFields
domainCities, infrastructure and operations7
domainMinds, brains and artificial worlds2
domainMathematics and computation1
Soliton numerical experimentsRules
domainTraining simulators5
Surgical simulatorsFields
Dental simulatorsFields
Catheter and endovascular simulatorsBodies
Robotic surgery simulatorsBodies
Eye surgery simulatorsBodies
domainBefore computers2
Hele-Shaw cellFields
Soap film minimal-surface modelsFields
domainDefence and conflict8
Nuclear stockpile simulationFields
BallisticsBodies
Blast and impact protectionFields
Radar and sensor performanceFields
Directed energy weapon simulationFields
Torpedo and underwater weapon simulationFields
Chemical, biological and radiological hazard plumesFields
Climate effects of nuclear warFields
domainFilm, media and art12
Cloth simulationFields
Hair and fur simulationFields
Fluid and smoke simulation for effectsFields
Muscle and skin deformationFields
Ocean surface synthesisFields
Snow and granular material simulationFields
Digital humans and facesFields
Virtual production setsFields
Atmospheric and sky simulationFields
Digital de-ageingBodies
Sound propagation and acousticsFields
Physical modelling synthesis of instrumentsFields
domainVideo games2
Flight simulationBodies
Flight simulation over streamed EarthFields
methodDifferential equations269

A small number of time-dependent quantities, written as coupled equations and integrated forward (compartment models, circuits, orbits).

domainFundamental physics10
Accelerator beam dynamicsSubatomic
Radioactivation and decay chainsSubatomic
Plasma equilibrium and stabilityFields
Laser wakefield accelerationAtoms
Stellarator configuration optimisationFields
Tokamak edge pedestal and ELM modellingFields
Tokamak whole-device modellingFields
Learned plasma control in simulationFields
Ultracold atomic gas dynamicsAtoms
Superconducting vortex dynamicsFields
domainAstronomy and cosmology32
Big Bang nucleosynthesisSubatomic
Cosmic microwave backgroundFields
Wave dark matter simulationsFields
Stellar population synthesisRules
Galactic chemical evolutionRules
Semi-analytic galaxy formationFields
Weak-lensing ray tracing through simulated universesFields
Cosmic string network evolutionFields
Early-universe lattice field dynamicsSubatomic
Galactic cosmic-ray propagationFields
Differentiable cosmological simulationFields
Galaxy collision and merger simulationFields
Stellar evolutionFields
Stellar oscillationsFields
Binary star evolutionFields
Stellar atmospheres and spectraFields
Supernova neutrino flavour evolutionSubatomic
Stellar surface convection simulationFields
Collapsar and gamma-ray burst jetsFields
Astrochemical reaction networksMolecules
Interstellar magnetised turbulenceFields
Orbital dynamicsBodies
Exoplanet detection and characterisationBodies
Planet population synthesisFields
Exoplanet atmosphere retrievalMolecules
Habitable-zone climate modellingFields
Planet-disk interaction and migrationFields
Gravitational-wave template banks from numerical relativityFields
Gravitational-wave mock data challengesRules
Magnetar magnetosphere and flare simulationFields
Black-hole shadow and image renderingFields
Radiation belt modellingFields
domainEarth and climate33
PalaeoclimateFields
Integrated assessment modelsPopulations
World-Earth modelsFields
Global cloud-resolving modelsFields
SuperparameterisationFields
Extreme-event attributionFields
Volunteer-computed perturbed-physics ensemblesFields
Initial-condition large ensemblesFields
Earth-system digital twinsFields
Radiative-convective climate modelFields
Energy-balance climate modelRules
Dynamic global vegetation and carbon-cycle modellingFields
Coupled carbon-cycle and climate simulationFields
Ocean ecosystem and biogeochemistry modellingFields
Atmospheric reanalysisFields
Atmospheric boundary-layer large-eddy simulationFields
Global storm-resolving simulationFields
Mineral dust emission and transportFields
Urban surface energy-balance modellingFields
Thermosphere and ionosphere modellingFields
Flood inundation modellingFields
Coastal and estuarine circulation modellingFields
Petroleum and gas reservoir simulationFields
Glacial isostatic adjustment and sea-level fingerprintsFields
Geological carbon-dioxide storage simulationFields
Reactive transport in the subsurfaceFields
Physics-based seismic hazardFields
Geodynamo simulationFields
Full-waveform seismic inversionFields
Spectral-element seismic wave propagationFields
Earthquake-cycle simulationFields
Land-surface modelFields
Coupled fire and atmosphere modelsFields
domainChemistry and materials11
Quantum wavepacket dynamicsMolecules
Transition-state and reaction-path searchAtoms
Automated reaction-mechanism generationMolecules
Polymer self-consistent field theoryMolecules
Crystal plasticity finite-element modellingFields
Micromagnetic simulationFields
Lattice thermal-conductivity calculationAtoms
Battery and electrochemical cell modellingFields
Polymerisation kineticsMolecules
Fuel-cell membrane and transport modellingFields
Pore-network modellingFields
domainLife and medicine40
RNA folding and structureMolecules
Gene regulatory networksMolecules
Whole-cell modelsMolecules
Tumour growth and therapy responseCells
Cancer drug response and resistance dynamicsCells
Blood cell production dynamicsCells
The heartFields
Musculoskeletal biomechanicsBodies
Immune responseCells
PharmacokineticsPopulations
In silico clinical trialsBodies
Cardiac digital twinsBodies
Brain-stimulation field modelsBodies
Gut microbiome community modelsCells
Surgical planning with patient-specific modelsBodies
Heart valve fluid-structure interactionBodies
Bone adaptation and implant remodellingBodies
Musculoskeletal models for surgeryBodies
Virtual anatomical phantoms for imagingBodies
Magnetic resonance image simulationBodies
Fracture healing simulationBodies
Within-host virus dynamicsCells
Coronary flow reserve from scansBodies
Cochlear mechanicsBodies
Whole-body integrative physiologyBodies
Bioheat transfer and hyperthermiaBodies
Kidney nephron transport modelsBodies
Vocal fold and voice production modelsBodies
Circadian clock modelsBodies
Compartment epidemic modelsPopulations
Disease burden and health economic modellingPopulations
Environmental and chemical exposure risk assessmentPopulations
Antimicrobial resistance spreadPopulations
Tobacco-control policy simulationPopulations
Vaccine allocation optimisationPopulations
Virtual imaging trialsBodies
Mosquito population dynamicsPopulations
Pharmacodynamic modellingPopulations
Drug formulation and delivery modellingMolecules
Closed-loop diabetes control in silicoBodies
domainEcology, evolution and animal behaviour17
Honeybee coloniesBodies
Animal locomotionFields
Birdsong and vocal learning modelsRules
Dynamic energy budget modellingBodies
Predator–prey dynamicsPopulations
Food websPopulations
Fisheries and wildlife managementPopulations
Metapopulation dynamicsPopulations
Coral reef resilience modelsPopulations
Fisheries management strategy evaluationPopulations
Trophic mass-balance ecosystem modelsPopulations
Plankton ecosystem modelsPopulations
Lake eutrophication modelsPopulations
Size-spectrum ecosystem modelsPopulations
Adaptive dynamics of coevolutionRules
Gene drive population modelsPopulations
Rewilding and trophic cascade modellingPopulations
domainAgriculture and food22
Crop growth and yield modelsPopulations
Soil water and nutrient transportFields
Irrigation schedulingPopulations
Soil erosion and land degradationFields
Precision agriculture optimisationFields
Soil organic carbon turnoverFields
Agricultural catchment pollution modelsFields
Global gridded crop model ensemblesFields
Pesticide resistance management modelsPopulations
Agrivoltaic light-sharing modelsFields
Degree-day pest phenology modelsPopulations
Sterile insect release modelsPopulations
Greenhouse climate modelsFields
Livestock herd and feed modelsPopulations
Grazing and pasture managementFields
Aquaculture and fish farmingPopulations
Aquaculture pond bioenergeticsPopulations
Fermentation process modellingPopulations
Baking and thermal food processingFields
Cold chain and spoilage modellingPopulations
Predictive food microbiologyCells
Digestion and gastric flow simulationBodies
domainHuman behaviour and society13
Models of learningRules
Emotion and affect modellingRules
Choice under risk and uncertainty modellingRules
Human mobility and migration modelsPopulations
Macroeconomic modelsPopulations
Dynamic stochastic general equilibrium modelsRules
Financial contagion in interbank networksRules
Disaster economic ripple modelsRules
Coupled epidemic and economy modelsPopulations
Monument construction and engineering reconstructionBodies
Computable general equilibrium modellingPopulations
Exploratory modelling under deep uncertaintyRules
Crime hotspot dynamicsPopulations
domainEngineering and technology25
Physics-informed neural networksFields
Neural operatorsFields
Wind-farm large-eddy simulationFields
Fluid-structure interactionFields
Fire dynamics large-eddy simulationFields
Multibody dynamicsBodies
Topology optimisationFields
Co-simulation of linked modelsRules
Circuit simulationPopulations
Optical lithography simulationFields
Semiconductor process simulationAtoms
Processor thermal modellingFields
Photonic-crystal band-structure calculationFields
Stacked chip thermal modellingFields
Exoskeleton and prosthetic controlBodies
Differentiable physics simulationBodies
Learned legged locomotionBodies
Learned humanoid locomotionBodies
Drone flight simulationBodies
Learned drone racingBodies
Soft robot simulationBodies
Tactile sensor simulationBodies
Spacecraft trajectoriesBodies
Spacecraft thermal and power simulationBodies
Conjunction collision probabilityRules
domainCities, infrastructure and operations7
Power gridsPopulations
Building energy and daylightFields
Power-system electromagnetic transientsFields
Energy-system capacity-planning modelsRules
Smart-grid co-simulationPopulations
Gas pipeline network transientsFields
Satellite broadband constellation simulationBodies
domainMinds, brains and artificial worlds12
domainMathematics and computation10
Chaotic-attractor numericsRules
Nonlinear lattice experimentsRules
Soliton numerical experimentsRules
Fractal-set renderingRules
Riemann zeta zero computationRules
Digits of pi by computerRules
Side-channel leakage simulationRules
Computer-assisted proof by exhaustive case checkingRules
Validated numericsRules
Turing-machine enumerationRules
domainMinds as simulators1
Motor forward modelsBodies
domainTraining simulators5
Diving and submersible simulatorsBodies
Patient simulatorsBodies
Childbirth simulatorsBodies
Anaesthesia simulatorsBodies
Control-room simulatorsPopulations
domainBefore computers2
Hanging-chain arch modelFields
Iron wire nerve modelCells
domainDefence and conflict11
Combat and campaign modelsPopulations
Deterrence and arms racesPopulations
Computer virus and malware epidemicsPopulations
Naval salvo exchange modelsRules
Anti-submarine search theoryPopulations
Combat medic trainersBodies
BallisticsBodies
Directed energy weapon simulationFields
Torpedo and underwater weapon simulationFields
War economic and reconstruction modellingPopulations
Biological attack response modelsPopulations
domainFilm, media and art11
Cloth simulationFields
Hair and fur simulationFields
Destruction and debris simulationBodies
Muscle and skin deformationFields
Rigid body dynamics for animationBodies
Ocean surface synthesisFields
Digital humans and facesFields
Physics-based character controlBodies
Physical modelling synthesis of instrumentsFields
Physically based sound effectsFields
Neural scene renderingFields
domainVideo games7
Spaceflight simulationBodies
Racing simulationBodies
Naval and submarine simulationBodies
Flight simulation over streamed EarthFields
Soft-body vehicle crash simulationBodies
Golf simulationBodies
Racket and ball sportsBodies
methodStochastic processes123

Events that occur at random with known rates, one reaction or one birth at a time (Gillespie, Markov chains, random walks).

domainFundamental physics2
Stabilizer circuit simulationRules
Quantum network simulationRules
domainAstronomy and cosmology4
Synthetic sky survey catalogues and imagesFields
Binary population synthesisFields
Planet population synthesisFields
Gravitational-wave mock data challengesRules
domainEarth and climate5
Extreme-event attributionFields
Volunteer-computed perturbed-physics ensemblesFields
Initial-condition large ensemblesFields
Generative ensemble weather forecastingFields
Stochastic earthquake-catalogue modelsRules
domainChemistry and materials5
Kinetic Monte CarloAtoms
Dissipative particle dynamicsMolecules
Organic semiconductor charge transportMolecules
Diffusion-limited aggregationRules
Polymerisation kineticsMolecules
domainLife and medicine22
Stochastic biochemistryMolecules
Whole-cell modelsMolecules
Tumour-induced blood vessel growthCells
Cancer drug response and resistance dynamicsCells
Virtual-population drug exposure modelsBodies
Gut microbiome community modelsCells
Circadian clock modelsBodies
Pathogen evolutionPopulations
Outbreak genomic epidemiologyPopulations
Mobility-network epidemic modelsPopulations
Individual-based malaria modelsPopulations
Scenario modelling hubsPopulations
Digital contact-tracing modelsPopulations
Antimicrobial resistance spreadPopulations
Malaria transmission and intervention modelsPopulations
Epidemics on contact networksPopulations
Mosquito population dynamicsPopulations
Cancer screening microsimulationBodies
Organ allocation policy simulationPopulations
Ambulance and fire station deployment modelsPopulations
Synthetic patient record generationPopulations
Closed-loop diabetes control in silicoBodies
domainEcology, evolution and animal behaviour19
Movement and foragingBodies
General ecosystem modelsPopulations
Metapopulation dynamicsPopulations
Individual-based ecological modelsPopulations
Fisheries management strategy evaluationPopulations
Marine larval dispersal and connectivityPopulations
Honeybee colony and landscape modelsPopulations
Wind seed and pollen dispersal modelsFields
Near-term ecological forecastingPopulations
Neutral community modelsPopulations
Population geneticsPopulations
Coalescent and phylogenetic simulationPopulations
Origin of lifeMolecules
Speciation and macroevolution modelsPopulations
Adaptive dynamics of coevolutionRules
Gene drive population modelsPopulations
Forward-time genome simulationPopulations
Population viability analysisPopulations
Reintroduction and translocation planningBodies
domainAgriculture and food14
Pest and plant disease spreadPopulations
Crop breeding simulationPopulations
Multi-model crop ensemblesFields
Plant architecture growth modelsBodies
Sterile insect release modelsPopulations
Livestock disease outbreak modelsPopulations
Livestock breeding and geneticsPopulations
Precision livestock monitoringBodies
Famine early warning modelsPopulations
Fermentation process modellingPopulations
Cold chain and spoilage modellingPopulations
Food safety and traceability simulationPopulations
Predictive food microbiologyCells
Quantitative microbial risk assessmentPopulations
domainHuman behaviour and society14
Models of decision-makingRules
Models of learningRules
Recommender feedback-loop simulationRules
Human mobility and migration modelsPopulations
Synthetic population generationPopulations
Collective action and tipping-point modelsRules
Collective estimation and crowd wisdomRules
Mass gathering disease risk modellingBodies
Financial marketsBodies
Dynamic stochastic general equilibrium modelsRules
Insurance catastrophe modelsPopulations
Flash-crash market modelsPopulations
Policing and patrol deployment simulationBodies
Jury decision-making simulationRules
domainEngineering and technology5
Orbital-debris and satellite-collision modellingRules
Domain-randomised sim-to-real trainingBodies
Adversarial driving-scenario generationBodies
Solar and wind farm yield simulationFields
Mega-constellation collision riskRules
domainCities, infrastructure and operations9
Airport airside simulationPopulations
Elevator traffic simulationPopulations
Airspace fast-time simulationPopulations
Project schedule risk simulationRules
Container terminal simulationPopulations
Construction process simulationPopulations
Cascading-blackout modelsPopulations
Telecom traffic engineeringRules
Internet worm propagation modelsRules
domainMinds, brains and artificial worlds3
domainMathematics and computation7
Sandpile self-organised criticalityRules
Statistical model checkingRules
Fuzz testingRules
Storage systems simulationRules
Empirical algorithm performance testingRules
Simulated annealingRules
Approximate Bayesian computationRules
domainMinds as simulators1
The intuitive physics engineBodies
domainBefore computers2
domainDefence and conflict3
Anti-submarine search theoryPopulations
Chemical, biological and radiological hazard plumesFields
Biological attack response modelsPopulations
domainFilm, media and art6
Ocean surface synthesisFields
Particle system effectsFields
Procedural cities and landscapesRules
Generative art systemsRules
Procedural and generative musicRules
Procedural texture and material generationRules
domainVideo games2
Auto-battlersPopulations
Fishing simulationBodies
methodAgent-based159

Each individual has its own rules and state; the individuals interact, and collective behaviour emerges that no individual intends.

domainEarth and climate1
World-Earth modelsFields
domainLife and medicine14
Pattern formationCells
Tissue and tumour growthCells
Tumour evolution agent-based modelsCells
Tumour microenvironment evolutionCells
Tumour-induced blood vessel growthCells
Bacterial colony growth and biofilmsCells
Immune responseCells
Agent-based epidemicsBodies
Individual-based malaria modelsPopulations
Scenario modelling hubsPopulations
Malaria transmission and intervention modelsPopulations
Cancer screening microsimulationBodies
Obesity and diet agent-based modelsPopulations
Synthetic patient record generationPopulations
domainEcology, evolution and animal behaviour24
Ant colony foragingBodies
Honeybee coloniesBodies
Flocking and schoolingBodies
Termite mound buildingBodies
Slime mould aggregationCells
Bacterial swarming and quorum sensingCells
Locust marching bandsPopulations
Movement and foragingBodies
Migration and navigationBodies
Forest dynamicsBodies
Wildlife diseaseBodies
General ecosystem modelsPopulations
Individual-based ecological modelsPopulations
Coral reef resilience modelsPopulations
Honeybee colony and landscape modelsPopulations
Neutral community modelsPopulations
Host-parasite coevolutionPopulations
Sexual selection and mate choice evolutionPopulations
Gene drive population modelsPopulations
Forward-time genome simulationPopulations
Animal contest strategiesPopulations
Reintroduction and translocation planningBodies
Invasive species spreadPopulations
Rewilding and trophic cascade modellingPopulations
domainAgriculture and food5
Precision agriculture optimisationFields
Farm agent-based models of land use and adoptionPopulations
Land-use change agent modelsPopulations
Precision livestock monitoringBodies
Aquaculture pond bioenergeticsPopulations
domainHuman behaviour and society42
Social cognition and theory-of-mind modelsRules
Residential sortingBodies
Opinion dynamicsBodies
Cooperation and normsBodies
Diffusion of ideasBodies
Language evolutionBodies
Cultural evolutionPopulations
Language-model agent societiesRules
Populated social-system prototypesRules
Language-model social platform simulationRules
Recommender feedback-loop simulationRules
Language-model user simulation for recommendersRules
Misinformation and rumour spreadPopulations
Migration under climate stressPopulations
Pedestrian and crowd dynamicsBodies
Crowd emotion and behavioural contagionBodies
Collective action and tipping-point modelsRules
Protest mobilisation network modelsBodies
Mass gathering disease risk modellingBodies
Agent-based economiesBodies
Financial marketsBodies
Market and auction designBodies
Artificial societiesBodies
AI-designed economic policy simulationRules
Agent-based exchange simulatorsRules
Housing market agent-based modelsPopulations
Electricity market agent-based modelsPopulations
Flash-crash market modelsPopulations
Algorithmic pricing collusionPopulations
Language-model macroeconomic agentsPopulations
Reconstructed ancient societiesBodies
Human dispersalPopulations
Hunter-gatherer economiesBodies
Ancient trade and exchangeBodies
Monument construction and engineering reconstructionBodies
Organisations and teamsBodies
Institutional corruption and integrity modellingRules
Policy diffusion network modelsPopulations
Language-model agent organisationsRules
Legislative bargaining and coalition simulationRules
Jury decision-making simulationRules
Crime hotspot dynamicsPopulations
domainEngineering and technology2
domainCities, infrastructure and operations19
Traffic flowBodies
Transport and land useBodies
Evacuation and emergency responseBodies
Public transit network simulationBodies
Ride-hailing and dispatch simulationBodies
Aircraft boarding simulationPopulations
Airport airside simulationPopulations
Elevator traffic simulationPopulations
Shared autonomous vehicle fleetsPopulations
Airspace fast-time simulationPopulations
Hospital patient flowBodies
Warehouse and distribution centre simulationBodies
Warehouse robot fleet coordinationPopulations
Supply chain digital twinsPopulations
Container terminal simulationPopulations
Infrastructure interdependenceBodies
Agent-based electricity marketsPopulations
Smart-grid co-simulationPopulations
Vehicular network simulationPopulations
domainMinds, brains and artificial worlds7
domainMathematics and computation1
Blockchain consensus simulationPopulations
domainMinds as simulators1
domainTraining simulators3
Paramedic and mass-casualty triage trainingBodies
Agent hospitalsRules
Mass-casualty exercisesPopulations
domainDefence and conflict9
Agent-based combat modelsBodies
Models of civil conflictBodies
Language-model wargame agentsRules
Swarm combat simulationPopulations
Military flight and mission simulatorsBodies
Networked training exercisesBodies
Autonomous cyber-defence gymsRules
Displacement and refugee flowsBodies
Casualty and humanitarian responseBodies
domainFilm, media and art3
Digital crowd simulationBodies
Digital ecosystems and vegetationBodies
Virtual concertsPopulations
domainVideo games28
Open-city drivingFields
Life simulationBodies
Farming and village lifeBodies
Social hangout worldsBodies
City buildingBodies
Colony simulationBodies
Management and tycoonBodies
God gamesBodies
Ecosystem and evolution gamesBodies
Social deduction gamesPopulations
Grand strategyPopulations
Real-time strategyBodies
Auto-battlersPopulations
Space exploration and tradingBodies
Terrarium and habitat sandboxesBodies
Agent-based game playtestingRules
User-generated game platformsPopulations
Massively multiplayer worldsBodies
Immersive simulationBodies
Open-world adventureBodies
Alternate reality gamesPopulations
StealthBodies
Battle royaleBodies
Extraction shootersBodies
Sports simulationBodies
Sports managementBodies
Hunting simulationBodies
Virtual reality social worldsBodies
methodCellular automata33

A grid of cells, each updating from its neighbours by a simple local rule.

domainEarth and climate4
Flood inundation modellingFields
Volcanic eruptions and lava flowsFields
Landscape evolutionFields
Wildfire spreadFields
domainLife and medicine3
Tissue and tumour growthCells
Tumour evolution agent-based modelsCells
Tumour microenvironment evolutionCells
domainEcology, evolution and animal behaviour4
domainAgriculture and food1
Land-use change agent modelsPopulations
domainHuman behaviour and society2
domainEngineering and technology1
Lattice-gas automata for fluid flowRules
domainCities, infrastructure and operations2
domainMinds, brains and artificial worlds6
domainMathematics and computation2
Percolation simulationRules
Sandpile self-organised criticalityRules
domainFilm, media and art1
L-system plant modellingCells
domainVideo games7
City buildingBodies
Station systems simulationFields
Block and voxel sandboxesBodies
Falling-sand gamesFields
Level and world creation toolsRules
Terrarium and habitat sandboxesBodies
Match-three and tile-swap puzzlesRules
methodSystem dynamics49

Stocks, flows and feedback loops: the quantity held in each stock and the rate at which it flows into the next.

domainAstronomy and cosmology2
Galactic chemical evolutionRules
Astrochemical reaction networksMolecules
domainEarth and climate6
Integrated assessment modelsPopulations
World-Earth modelsFields
Energy-balance climate modelRules
Dynamic global vegetation and carbon-cycle modellingFields
Ocean ecosystem and biogeochemistry modellingFields
Rivers and floodsFields
domainLife and medicine7
Microbial community metabolic modelsCells
Virtual-population drug exposure modelsBodies
Whole-body integrative physiologyBodies
Scenario modelling hubsPopulations
Antimicrobial resistance spreadPopulations
Tobacco-control policy simulationPopulations
Obesity and diet agent-based modelsPopulations
domainEcology, evolution and animal behaviour6
Trophic mass-balance ecosystem modelsPopulations
Plankton ecosystem modelsPopulations
Lake eutrophication modelsPopulations
Honeybee colony and landscape modelsPopulations
Near-term ecological forecastingPopulations
Size-spectrum ecosystem modelsPopulations
domainAgriculture and food12
Crop growth and yield modelsPopulations
Irrigation schedulingPopulations
Multi-model crop ensemblesFields
Soil organic carbon turnoverFields
Global gridded crop model ensemblesFields
Sterile insect release modelsPopulations
Greenhouse climate modelsFields
Livestock herd and feed modelsPopulations
Grazing and pasture managementFields
Aquaculture and fish farmingPopulations
Aquaculture pond bioenergeticsPopulations
Famine early warning modelsPopulations
domainHuman behaviour and society3
World modelsPopulations
Opioid epidemic system dynamicsPopulations
Supply-chain dynamics and the bullwhip effectRules
domainEngineering and technology1
Orbital-debris and satellite-collision modellingRules
domainCities, infrastructure and operations3
domainTraining simulators1
Business simulationsPopulations
domainDefence and conflict3
Military logisticsBodies
War economic and reconstruction modellingPopulations
Sanctions and economic warfare modellingPopulations
domainVideo games5
Parenting and family lifeBodies
City buildingBodies
Management and tycoonBodies
Idle and incrementalPopulations
Grand strategyPopulations
methodDiscrete event56

Advance from one event to the next (an arrival, a breakdown, a packet), skipping the intervals in which nothing happens.

domainFundamental physics1
Quantum network simulationRules
domainLife and medicine2
Organ allocation policy simulationPopulations
Ambulance and fire station deployment modelsPopulations
domainAgriculture and food1
Food supply chain simulationPopulations
domainHuman behaviour and society5
Agent-based exchange simulatorsRules
Flash-crash market modelsPopulations
Supply-chain dynamics and the bullwhip effectRules
Court and case-flow simulationRules
Policing and patrol deployment simulationBodies
domainEngineering and technology5
domainCities, infrastructure and operations23
Public transit network simulationBodies
Ride-hailing and dispatch simulationBodies
Aircraft boarding simulationPopulations
Airport airside simulationPopulations
Elevator traffic simulationPopulations
Shared autonomous vehicle fleetsPopulations
Airspace fast-time simulationPopulations
Supply chainsBodies
Manufacturing linesBodies
Queues and service systemsBodies
Hospital patient flowBodies
Warehouse and distribution centre simulationBodies
Last-mile delivery routingBodies
Warehouse robot fleet coordinationPopulations
Supply chain digital twinsPopulations
Container terminal simulationPopulations
Construction process simulationPopulations
Waste collection and treatment simulationBodies
Power-system electromagnetic transientsFields
Smart-grid co-simulationPopulations
Data centre facility simulationFields
Smart-city sensor network simulationRules
Vehicular network simulationPopulations
domainMinds, brains and artificial worlds1
domainMathematics and computation10
Computer architecture simulationRules
Distributed systems and consensus simulationRules
Storage systems simulationRules
Operating system scheduler simulationRules
Blockchain consensus simulationPopulations
Parallel discrete-event simulationRules
Graphics processor architecture simulationRules
FPGA-accelerated system simulationRules
Full-system simulationRules
Lightweight network emulationRules
domainTraining simulators1
Air traffic control simulatorsBodies
domainDefence and conflict4
Military logisticsBodies
Cyber rangesRules
Casualty and humanitarian responseBodies
Landmine and unexploded ordnance clearance planningPopulations
domainVideo games3
Automation and factory buildingBodies
Programming battle gamesRules
Cloud-streamed gamesRules
methodNetwork models66

Nodes and links: the connectivity of the system, and what spreads or flows along the connections.

domainFundamental physics1
Quantum network simulationRules
domainChemistry and materials1
Pore-network modellingFields
domainLife and medicine10
Gene regulatory networksMolecules
Metabolic networksMolecules
Microbial community metabolic modelsCells
Gut microbiome community modelsCells
Agent-based epidemicsBodies
Outbreak genomic epidemiologyPopulations
Mobility-network epidemic modelsPopulations
Digital contact-tracing modelsPopulations
Epidemics on contact networksPopulations
Drug repurposing network modelsMolecules
domainEcology, evolution and animal behaviour4
domainAgriculture and food4
Pest and plant disease spreadPopulations
Livestock disease outbreak modelsPopulations
Food supply chain simulationPopulations
Food safety and traceability simulationPopulations
domainHuman behaviour and society11
Opinion dynamicsBodies
Diffusion of ideasBodies
Social network formationBodies
Language-model social platform simulationRules
Misinformation and rumour spreadPopulations
Crowd emotion and behavioural contagionBodies
Protest mobilisation network modelsBodies
Financial contagion in interbank networksRules
Disaster economic ripple modelsRules
Ancient trade and exchangeBodies
Policy diffusion network modelsPopulations
domainCities, infrastructure and operations14
Project schedule risk simulationRules
Warehouse robot fleet coordinationPopulations
Supply chain digital twinsPopulations
Power gridsPopulations
Water and drainage networksFields
Infrastructure interdependenceBodies
Waste collection and treatment simulationBodies
District heating and cooling networksFields
Cascading-blackout modelsPopulations
Gas pipeline network transientsFields
Internet backbone and cable resilienceRules
Satellite broadband constellation simulationBodies
Smart-city sensor network simulationRules
Internet worm propagation modelsRules
domainMinds, brains and artificial worlds9
Large-scale brain circuitsCells
Whole-brain network modelsPopulations
Brain disease and seizure spreadPopulations
Connectome-constrained whole-brain modelsCells
Functional spiking brain modelsCells
Attractor memory networksCells
Connectome-based insect brain modelsCells
Random Boolean networksRules
Artificial immune modelsCells
domainMathematics and computation5
Random graph experimentsRules
Security protocol verificationRules
Distributed systems and consensus simulationRules
Blockchain consensus simulationPopulations
Lightweight network emulationRules
domainMinds as simulators3
Hippocampal replay in ratsCells
Hippocampal preplayCells
Mirror systemsCells
domainDefence and conflict3
Computer virus and malware epidemicsPopulations
Displacement and refugee flowsBodies
Sanctions and economic warfare modellingPopulations
domainVideo games1
Hacking simulationRules
methodGame theory24

Players with strategies and payoffs, interacting repeatedly to determine which strategies persist.

domainEcology, evolution and animal behaviour3
domainHuman behaviour and society9
Cooperation and normsBodies
Market and auction designBodies
AI-designed economic policy simulationRules
Electricity market agent-based modelsPopulations
Algorithmic pricing collusionPopulations
Institutional corruption and integrity modellingRules
Language-grounded negotiation agentsRules
Electoral and voting system simulationRules
Legislative bargaining and coalition simulationRules
domainCities, infrastructure and operations1
Agent-based electricity marketsPopulations
domainMinds, brains and artificial worlds2
domainTraining simulators1
Negotiation and diplomacy training simulationsRules
domainDefence and conflict4
Political–military crisis gamesRules
Deterrence and arms racesPopulations
Language-model wargame agentsRules
Autonomous cyber-defence gymsRules
domainVideo games4
Social deduction gamesPopulations
Auto-battlersPopulations
Board and card game adaptationsRules
Programming battle gamesRules
methodEvolutionary26

Variation, selection and inheritance implemented computationally, on genomes, programs or virtual bodies.

domainFundamental physics1
Stellarator configuration optimisationFields
domainLife and medicine2
Tumour microenvironment evolutionCells
Pathogen evolutionPopulations
domainEcology, evolution and animal behaviour6
Evolution of behaviourBodies
Host-parasite coevolutionPopulations
Sexual selection and mate choice evolutionPopulations
Adaptive dynamics of coevolutionRules
Forward-time genome simulationPopulations
Animal contest strategiesPopulations
domainAgriculture and food3
Crop breeding simulationPopulations
Pesticide resistance management modelsPopulations
Livestock breeding and geneticsPopulations
domainHuman behaviour and society2
Cultural evolutionPopulations
Electricity market agent-based modelsPopulations
domainCities, infrastructure and operations1
Agent-based electricity marketsPopulations
domainMinds, brains and artificial worlds8
domainMathematics and computation2
Learned algorithm and construction searchRules
Fuzz testingRules
domainVideo games1
Ecosystem and evolution gamesBodies
methodLearned emulators101

A neural network trained on data or on a slower simulation, substituting for the physics at a fraction of the cost.

domainFundamental physics5
Generative calorimeter shower modelsSubatomic
Flow-based sampling for lattice field theorySubatomic
Learned plasma control in simulationFields
Neural-network quantum statesSubatomic
Learned error-correction decodersRules
domainAstronomy and cosmology3
Cosmological emulatorsFields
Differentiable cosmological simulationFields
Neural inference for gravitational wavesFields
domainEarth and climate5
Learned climate emulatorsFields
Earth-system digital twinsFields
Learned subgrid parameterisationFields
Machine-learned weatherFields
Generative ensemble weather forecastingFields
domainChemistry and materials7
Computational materials screeningAtoms
Machine-learned interatomic potentialsAtoms
Universal interatomic potentialsAtoms
Learned density functionalsAtoms
Neural-network wavefunctions for moleculesAtoms
Learned equilibrium samplersMolecules
Generative models of crystalsAtoms
domainLife and medicine6
Learned protein structure predictionMolecules
Generative protein ensemblesMolecules
Cell perturbation-response modelsCells
Cardiac digital twinsBodies
Neural predictive models of sensory brain areasCells
Predictive toxicologyMolecules
domainEcology, evolution and animal behaviour1
Birdsong and vocal learning modelsRules
domainHuman behaviour and society12
Language-model survey respondentsRules
Language-model behavioural experimentsRules
Language-model agent societiesRules
Populated social-system prototypesRules
Language-model social platform simulationRules
Language-model user simulation for recommendersRules
AI-designed economic policy simulationRules
Algorithmic pricing collusionPopulations
Language-model macroeconomic agentsPopulations
Language-model agent organisationsRules
Language-grounded negotiation agentsRules
Sentencing and recidivism risk modellingRules
domainEngineering and technology15
Physics-informed neural networksFields
Neural operatorsFields
Graph-network learned simulatorsFields
Learned fluid solversFields
Network digital twinsRules
Robot simulationBodies
Digital twinsBodies
GPU-parallel robot learning environmentsBodies
Domain-randomised sim-to-real trainingBodies
Differentiable physics simulationBodies
Adversarial driving-scenario generationBodies
Learned legged locomotionBodies
Learned humanoid locomotionBodies
Learned drone racingBodies
Tactile sensor simulationBodies
domainMinds, brains and artificial worlds14
Neural cellular automataRules
Reinforcement learning environmentsBodies
Multi-agent AI societiesBodies
Learned world modelsFields
Self-play strategy trainingRules
AI safety red-teaming environmentsRules
Open-ended environment generationRules
Simulated web environments for agentsRules
Neural game enginesRules
Interactive generative worldsRules
Learned real-world interactive simulatorsRules
Generative driving world modelsRules
Software engineering agent sandboxesRules
Desktop computer agent environmentsRules
domainMathematics and computation3
AI-guided conjecture discoveryRules
Learned algorithm and construction searchRules
Language-model program executionRules
domainMinds as simulators21
REM dreamingRules
Lucid dreamingRules
Threat-simulation theory of dreamsRules
Sleep-dependent memory consolidationRules
Hypnagogic imageryRules
Mental rehearsal in athletesBodies
Episodic future thinkingRules
Counterfactual thinkingRules
Mental rotationRules
Mental navigationRules
Mind-wandering and daydreamingRules
Theory of mindRules
Empathy as simulation theoryBodies
Audience designRules
Visual perspective-takingRules
Joint attentionRules
Predictive processingRules
The body schemaBodies
Hallucination as uncontrolled predictionRules
Blind-spot filling-inRules
InteroceptionBodies
domainTraining simulators3
Agent hospitalsRules
Language-model simulated studentsRules
Language-model conflict rehearsalRules
domainDefence and conflict1
Language-model wargame agentsRules
domainFilm, media and art4
Neural avatarsBodies
Digital de-ageingBodies
Physics-based character controlBodies
Neural scene renderingFields
domainVideo games1
Agent-based game playtestingRules
methodReal time122

Fast enough to keep pace with a wall clock, usually because a person or a machine is in the loop and responding.

domainFundamental physics2
Tokamak whole-device modellingFields
Learned plasma control in simulationFields
domainEarth and climate1
Earth-system digital twinsFields
domainEngineering and technology13
Co-simulation of linked modelsRules
Robot simulationBodies
Autonomous vehicle testingBodies
Planetary rover mobilityBodies
Exoskeleton and prosthetic controlBodies
GPU-parallel robot learning environmentsBodies
Open driving simulators with sensor modelsBodies
Learned legged locomotionBodies
Learned humanoid locomotionBodies
Drone flight simulationBodies
Learned drone racingBodies
Soft robot simulationBodies
Tactile sensor simulationBodies
domainMinds, brains and artificial worlds11
domainMathematics and computation3
FPGA-accelerated system simulationRules
Full-system simulationRules
Lightweight network emulationRules
domainMinds as simulators1
The intuitive physics engineBodies
domainTraining simulators20
Full-flight simulatorsBodies
Driving and rail simulatorsBodies
Ship bridge simulatorsBodies
Spaceflight and mission controlBodies
Heavy equipment simulatorsBodies
Diving and submersible simulatorsBodies
Surgical simulatorsFields
Dental simulatorsFields
Anaesthesia simulatorsBodies
Virtual human patientsBodies
Catheter and endovascular simulatorsBodies
Ultrasound training simulatorsBodies
Robotic surgery simulatorsBodies
Eye surgery simulatorsBodies
Endoscopy simulatorsBodies
Language-model simulated studentsRules
Control-room simulatorsPopulations
Air traffic control simulatorsBodies
Emergency incident command simulatorsBodies
Mass-casualty exercisesPopulations
domainBefore computers5
Dress rehearsalBodies
Fire and evacuation drillsBodies
Mock trialRules
Military field exercisesBodies
Motion platformsBodies
domainDefence and conflict4
Military flight and mission simulatorsBodies
Vehicle and crew trainersBodies
Networked training exercisesBodies
Marksmanship and use-of-force trainersBodies
domainFilm, media and art10
Position-based dynamicsBodies
Virtual production setsFields
Virtual idols and influencersBodies
Virtual concertsPopulations
Digital de-ageingBodies
Performance-captured digital charactersBodies
MachinimaRules
Physics-based character controlBodies
Physically based sound effectsFields
Live-coded music and visualsRules
domainVideo games52
Flight simulationBodies
Spaceflight simulationBodies
Racing simulationBodies
Arcade racingBodies
Driving and transport simulationBodies
Naval and submarine simulationBodies
Job and machinery simulationBodies
Open-city drivingFields
Flight simulation over streamed EarthFields
Soft-body vehicle crash simulationBodies
Mech combat simulationBodies
Surgery and medical gamesBodies
Station systems simulationFields
Real-time strategyBodies
Survival and craftingBodies
Physics sandboxes and buildingBodies
Space exploration and tradingBodies
User-generated game platformsPopulations
Massively multiplayer worldsBodies
Immersive simulationBodies
Open-world adventureBodies
Exploration and walkingBodies
PlatformersBodies
Action adventureBodies
ShootersBodies
Fighting gamesBodies
Tactical military simulationBodies
StealthBodies
Team arena gamesBodies
Rhythm gamesRules
Battle royaleBodies
Extraction shootersBodies
Sports simulationBodies
Fitness and motion gamesBodies
Extreme and action sportsBodies
Golf simulationBodies
Combat sports simulationBodies
Racket and ball sportsBodies
Fishing simulationBodies
Hunting simulationBodies
Physics puzzlesBodies
Hacking simulationRules
Virtual realityBodies
Augmented and location-basedBodies
Motion-controller gamesBodies
Haptic and force-feedback gamesBodies
Location-based and arcade VRBodies
Cockpit and rig simulationBodies
Biometric-adaptive gamesBodies
Virtual reality social worldsBodies
Augmented reality petsBodies
Cloud-streamed gamesRules
methodRules and states150

A system defined by discrete rules: logic gates, game rules, symbols, turns. Nothing is continuous unless the rules specify it.

domainFundamental physics3
Quantum computer emulationSubatomic
Quantum error correctionSubatomic
Stabilizer circuit simulationRules
domainAstronomy and cosmology3
Stellar population synthesisRules
Semi-analytic galaxy formationFields
Binary population synthesisFields
domainEarth and climate1
Dynamic global vegetation and carbon-cycle modellingFields
domainChemistry and materials1
Automated reaction-mechanism generationMolecules
domainLife and medicine1
Synthetic patient record generationPopulations
domainEcology, evolution and animal behaviour1
Pollination service across landscapesFields
domainAgriculture and food4
Agrivoltaic light-sharing modelsFields
Plant architecture growth modelsBodies
Degree-day pest phenology modelsPopulations
Land-use change agent modelsPopulations
domainHuman behaviour and society4
Cognitive architecturesRules
Social cognition and theory-of-mind modelsRules
Emotion and affect modellingRules
Tax and benefit microsimulationBodies
domainEngineering and technology3
Chip logic simulationRules
Emulation and virtual machinesRules
Open driving simulators with sensor modelsBodies
domainMinds, brains and artificial worlds6
domainMathematics and computation19
Experimental mathematics searchesRules
Computational number theory searchesRules
Model checkingRules
Automated theorem proving searchRules
SAT and constraint solvingRules
Cryptographic attack modellingRules
Security protocol verificationRules
Computer-assisted proof by exhaustive case checkingRules
Turing-machine enumerationRules
Symbolic executionRules
Abstract interpretationRules
Bounded model checkingRules
Property-based random testingRules
Neural network verificationRules
Computer architecture simulationRules
Compiler and program optimisation searchRules
Graphics processor architecture simulationRules
FPGA-accelerated system simulationRules
Full-system simulationRules
domainMinds as simulators19
Constructive episodic simulationBodies
Motor imageryBodies
Visual mental imageryBodies
Affective forecastingBodies
Mental models of reasoningBodies
Vicarious trial and errorBodies
Future planning in animalsBodies
Fiction as social simulationBodies
Children's pretend playRules
Animal play as practiceBodies
Imaginary companionsRules
Sociodramatic playRules
ParacosmsRules
Object play in primatesBodies
Thought as simulated actionBodies
Grounded cognitionBodies
The phenomenal self-modelBodies
Body ownership illusionsBodies
Embodied language simulationBodies
domainTraining simulators13
Spaceflight and mission controlBodies
Paramedic and mass-casualty triage trainingBodies
Virtual human patientsBodies
Structured clinical examinationsRules
Ultrasound training simulatorsBodies
Robotic surgery simulatorsBodies
Eye surgery simulatorsBodies
Endoscopy simulatorsBodies
Emergency exercisesRules
Business simulationsPopulations
Negotiation and diplomacy training simulationsRules
Emergency incident command simulatorsBodies
Mass-casualty exercisesPopulations
domainBefore computers3
domainDefence and conflict5
Professional war gamesRules
Political–military crisis gamesRules
Historical war gamesBodies
Marksmanship and use-of-force trainersBodies
Cyber rangesRules
domainFilm, media and art12
Procedural cities and landscapesRules
Digital ecosystems and vegetationBodies
Atmospheric and sky simulationFields
Virtual idols and influencersBodies
Performance-captured digital charactersBodies
L-system plant modellingCells
MachinimaRules
Animatronic figuresBodies
Generative art systemsRules
Procedural and generative musicRules
Procedural texture and material generationRules
Live-coded music and visualsRules
domainVideo games52
Driving and transport simulationBodies
Job and machinery simulationBodies
Open-city drivingFields
Mech combat simulationBodies
Life simulationBodies
Virtual petsBodies
Farming and village lifeBodies
Relationship simulationRules
Social hangout worldsBodies
Dating simulationRules
Parenting and family lifeBodies
Surgery and medical gamesBodies
Colony simulationBodies
God gamesBodies
Automation and factory buildingBodies
Social deduction gamesPopulations
Station systems simulationFields
Grand strategyPopulations
4X strategyPopulations
Hex-and-counter war gamesPopulations
TacticsBodies
Tower defenceBodies
Auto-battlersPopulations
Block and voxel sandboxesBodies
Survival and craftingBodies
Level and world creation toolsRules
User-generated game platformsPopulations
Role-playing gamesBodies
Immersive simulationBodies
RoguelikesRules
Interactive fictionRules
Visual novels and narrative gamesRules
Adventure and point-and-clickRules
Alternate reality gamesPopulations
Action adventureBodies
Fighting gamesBodies
Team arena gamesBodies
Extraction shootersBodies
Combat sports simulationBodies
Fishing simulationBodies
Hunting simulationBodies
Logic and falling-block puzzlesRules
Board and card game adaptationsRules
Word and letter puzzlesRules
Match-three and tile-swap puzzlesRules
Hidden-object and spot-the-differenceRules
Number and grid logic puzzlesRules
Escape-room puzzlesRules
Programming battle gamesRules
Hacking simulationRules
Biometric-adaptive gamesBodies
Augmented reality petsBodies
methodPhysical analogue45

One physical system standing in for another: a scale model in a wind tunnel, cold atoms emulating electrons, a manikin with a pulse.

domainFundamental physics1
Analogue quantum simulationAtoms
domainEngineering and technology1
domainMinds as simulators2
Mental models of reasoningBodies
Thought as simulated actionBodies
domainTraining simulators2
Patient simulatorsBodies
Childbirth simulatorsBodies
domainBefore computers37
OrreryBodies
AstrolabeBodies
The Antikythera mechanismBodies
Optical planetariumBodies
Armillary sphereBodies
EquatoriumBodies
Terrestrial globeFields
Astronomical clockFields
Ship-model towing tankFields
Physical river basin modelFields
Harbour and estuary modelFields
Dam and spillway modelFields
Structural scale modelBodies
Architectural acoustic scale modelFields
Hele-Shaw cellFields
Hanging-chain arch modelFields
Soap film minimal-surface modelsFields
Mechanical differential analyserPopulations
Tide-predicting machinePopulations
Hydraulic economy modelPopulations
Electrical network analyserPopulations
Mechanical harmonic analyserPopulations
Analogue fire-control computerBodies
Galton boardRules
Buffon's needleRules
Iron wire nerve modelCells
Cybernetic tortoisesBodies
Sand tableBodies
Staff rideBodies
Anatomical modelsBodies
Obstetric phantomBodies
Early resuscitation manikinsBodies
Crash-test dummiesBodies
MoulageBodies
Ballistic gelatin blocksBodies
AutomataBodies
Motion platformsBodies
domainDefence and conflict1
Combat medic trainersBodies
domainFilm, media and art1
Animatronic figuresBodies